/dports/games/ags/ags_linux_v.3.4.4.1/Common/gfx/ |
H A D | bitmap.h | 66 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth = 0);
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H A D | bitmap.cpp | 73 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth) in CreateBitmapCopy() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gfx/ |
H A D | bitmap.h | 72 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth = 0);
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H A D | bitmap.cpp | 60 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth) { in CreateBitmapCopy() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/ |
H A D | gfx_util.cpp | 41 Bitmap *dst = BitmapHelper::CreateBitmapCopy(src, dst_color_depth); in ConvertBitmap()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gfx/ |
H A D | gfx_util.cpp | 47 Bitmap *dst = BitmapHelper::CreateBitmapCopy(src, dst_color_depth); in ConvertBitmap()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | global_drawingsurface.cpp | 60 raw_saved_screen = BitmapHelper::CreateBitmapCopy(source); in RawSaveScreen()
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H A D | mouse.cpp | 107 dotted_mouse_cursor = BitmapHelper::CreateBitmapCopy(mousecurs[0]); in set_mouse_cursor()
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H A D | drawingsurface.cpp | 182 dynamicallyCreatedSurfaces[i] = BitmapHelper::CreateBitmapCopy(sourceBitmap); in DrawingSurface_CreateCopy()
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H A D | dynamicsprite.cpp | 341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(spriteset[slot]); in DynamicSprite_CreateFromExistingSprite()
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H A D | route_finder.cpp | 143 Bitmap *tempw = BitmapHelper::CreateBitmapCopy(wallscreen, 8); in is_route_possible()
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H A D | draw.cpp | 321 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode() 329 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
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H A D | room.cpp | 576 walkareabackup=BitmapHelper::CreateBitmapCopy(thisroom.walls); in load_new_room()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | global_drawing_surface.cpp | 55 _G(raw_saved_screen) = BitmapHelper::CreateBitmapCopy(source.get()); in RawSaveScreen()
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H A D | mouse.cpp | 130 _G(dotted_mouse_cursor) = BitmapHelper::CreateBitmapCopy(_G(mousecurs)[0]); in set_mouse_cursor()
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H A D | drawing_surface.cpp | 111 _G(dynamicallyCreatedSurfaces)[i] = BitmapHelper::CreateBitmapCopy(sourceBitmap); in DrawingSurface_CreateCopy()
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H A D | dynamic_sprite.cpp | 341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot]); in DynamicSprite_CreateFromExistingSprite()
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H A D | route_finder_impl_legacy.cpp | 159 Bitmap *tempw = BitmapHelper::CreateBitmapCopy(_G(wallscreen), 8); in is_route_possible()
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H A D | draw.cpp | 188 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode() 195 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
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H A D | room.cpp | 535 _G(walkareabackup) = BitmapHelper::CreateBitmapCopy(_GP(thisroom).WalkAreaMask.get()); in load_new_room()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/ |
H A D | engine.cpp | 910 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, screen_bmp->GetColorDepth()); in show_preload()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/ |
H A D | engine.cpp | 536 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, _GP(game).GetColorDepth()); in show_preload()
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