/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_screen.c | 136 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); in SCR_TileClear() 138 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 144 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 148 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
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H A D | namehack.h | 11 #define Draw_TileClear glsl_Draw_TileClear macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_screen.c | 170 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); in SCR_TileClear() 172 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 178 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 182 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
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H A D | namehack.h | 11 #define Draw_TileClear gl_Draw_TileClear macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_screen.c | 1181 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height); in SCR_TileClear() 1183 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 1189 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 1192 Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, in SCR_TileClear() 1199 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear() 1201 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 1207 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 1210 Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, in SCR_TileClear()
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H A D | draw.h | 84 void Draw_TileClear (int x, int y, int w, int h);
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H A D | screen.c | 797 Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); in SCR_SetUpToDrawConsole() 803 Draw_TileClear (0,0,vid.width, con_notifylines); in SCR_SetUpToDrawConsole() 1336 Draw_TileClear (0,0,vid.width,vid.height); in SCR_UpdateScreen() 1342 Draw_TileClear (0,0,vid.width,100); in SCR_UpdateScreen()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | screen.c | 122 Draw_TileClear (0, y,vid.width, 8*scr_erase_lines); in SCR_EraseCenterString() 483 Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); in SCR_SetUpToDrawConsole() 489 Draw_TileClear (0,0,vid.width, con_notifylines); in SCR_SetUpToDrawConsole() 878 Draw_TileClear (0,0,vid.width,vid.height); in SCR_UpdateScreen()
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H A D | draw.h | 35 void Draw_TileClear (int x, int y, int w, int h);
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H A D | gl_screen.c | 932 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear() 934 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 940 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 944 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_screen.c | 817 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); in SCR_TileClear() 819 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, in SCR_TileClear() 825 Draw_TileClear (r_refdef.vrect.x, 0, in SCR_TileClear() 829 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
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H A D | draw.h | 35 void Draw_TileClear (int x, int y, int w, int h);
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | screen.c | 206 Draw_TileClear(0, 0, vid.width, con_notifylines); in SCR_SetUpToDrawConsole() 285 Draw_TileClear(0, y, vid.width, height); in SCR_EraseCenterString() 684 Draw_TileClear(0, 0, vid.width, vid.height); in SCR_UpdateScreen()
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H A D | draw.h | 41 void Draw_TileClear(int x, int y, int w, int h);
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_screen.c | 916 Draw_TileClear (0, in SCR_TileClear() 921 Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, in SCR_TileClear() 930 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear() 935 Draw_TileClear (r_refdef.vrect.x, in SCR_TileClear()
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H A D | draw.h | 37 void Draw_TileClear (int x, int y, int w, int h);
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H A D | sbar.c | 984 Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines); in Sbar_Draw() 986 Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines); in Sbar_Draw() 989 Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw() 990 Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); in Sbar_Draw()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | draw.h | 134 void Draw_TileClear (int x, int y, int w, int h);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | vid_render_sw.c | 72 Draw_TileClear,
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 50 #define Draw_TileClear sw32_Draw_TileClear macro 290 #undef Draw_TileClear
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | screen.c | 219 Draw_TileClear (0, 0, vid.width, vid.height); in SCR_UpdateScreen()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/ |
H A D | vid_render.h | 119 void (*Draw_TileClear) (int x, int y, int w, int h); member
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 325 void Draw_TileClear (int x, int y, int w, int h, char *name);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 325 void Draw_TileClear (int x, int y, int w, int h, char *name);
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_local.h | 288 void Draw_TileClear( int x, int y, int w, int h, qhandle_t hPic );
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