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Searched refs:EV_RESET (Results 1 – 16 of 16) sorted by relevance

/dports/audio/qmidiarp/qmidiarp-qmidiarp-0.6.5/src/
H A Dmidievent.h92 EV_RESET,
/dports/multimedia/dvb-apps/dvb-apps-3d43b280298c/util/alevt/
H A Dvt.h25 #define EV_RESET 8 // ./. macro
H A Dui.c601 case EV_RESET: in vtwin_event()
H A Dvbi.c450 vbi_send(vbi, EV_RESET, 0, 0, 0, 0); in vbi_reset()
H A DChangeLog295 Sends EV_RESET event. The XAWTV_HACKS can be removed *phww*.
/dports/devel/efl/efl-1.25.1/src/tests/elementary/
H A Defl_ui_test_spotlight.c485 #define EV_RESET \ macro
503 EV_RESET in _verify_transition_start_end_events()
510 EV_RESET in _verify_transition_start_end_events()
518 EV_RESET in _verify_transition_start_end_events()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/
H A De_parse.cpp281 if (eType == EV_RESET) in CL_ParseEvent()
H A De_main.cpp94 {E(EV_RESET), "bb", CL_Reset, nullptr, nullptr},
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_events.cpp63 const event_t events[] = {EV_RESET, EV_START, EV_ENDROUND, EV_ENDROUNDANNOUNCE}; in testEvents()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dcl_game_multiplayer.cpp46 if (eventType != EV_RESET) in GAME_MP_NotifyEvent()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dq_shared.h81 EV_RESET, enumerator
H A Dg_events.cpp659 G_EventAdd(G_PlayerToPM(player), EV_RESET | EVENT_INSTANTLY, -1); in G_EventReset()
/dports/lang/swi-pl/swipl-8.2.3/packages/semweb/
H A Drdf_db.h635 EV_RESET = 0x0200 /* reset */ enumerator
H A Drdf_db.c8278 case EV_RESET: in rdf_broadcast()
9496 if ( !rdf_broadcast(EV_RESET, NULL, NULL) ) in rdf_reset_db()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp361 M(EV_RESET),
/dports/net/x11vnc/x11vnc-0.9.16/src/
H A Duserinput.c8241 #define EV_RESET 0 macro
8267 if (type == EV_RESET) { in ev_store()
9131 ev_store(None, EV_RESET); in check_ncache()