Searched refs:FIGHT_ANIMATE (Results 1 – 3 of 3) sorted by relevance
166 FIGHT_ANIMATE, enumerator
374 case FIGHT_ANIMATE: in run()1870 state(FIGHT_ANIMATE); in movingFigthersArrived()
2860 case GameLogic::GameAutomaton::FIGHT_ANIMATE:; in displayButtonsForState()