/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_move.c | 183 if ((int)ent->v.flags & FL_PARTIALGROUND) { in SV_movestep() 198 …if ((int)ent->v.flags & FL_PARTIALGROUND) { // entity had floor mostly pulled out from underneath … in SV_movestep() 208 if ((int)ent->v.flags & FL_PARTIALGROUND) { in SV_movestep() 210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 270 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_move.c | 182 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 196 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 207 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 208 SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND; in SV_movestep() 256 SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_move.c | 182 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 196 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 207 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep() 208 SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND; in SV_movestep() 256 SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | sv_move.c | 173 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 191 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 202 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 205 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 268 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_move.c | 180 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 198 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 209 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 212 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 274 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | sv_move.c | 173 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 191 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 202 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 205 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 268 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_move.c | 178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_move.c | 178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | sv_move.c | 187 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 207 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 221 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 222 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND; in SV_movestep() 298 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_move.c | 179 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep() 196 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep() 207 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep() 208 ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND; in SV_movestep() 268 ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | sv_move.c | 225 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 243 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 255 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep() 258 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep() 320 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/darkplaces/darkplaces/ |
H A D | sv_move.c | 187 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 207 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 221 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep() 222 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND; in SV_movestep() 298 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_move.c | 255 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 275 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 289 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 291 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 401 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_move.c | 226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_move.c | 226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_move.c | 226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_move.c | 245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep() 281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_move.c | 226 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep() 243 if(ent->flags & FL_PARTIALGROUND){ // entity had floor mostly pulled out from underneath it in SV_movestep() 255 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep() 256 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 347 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | m_move.c | 222 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep() 239 if(ent->flags & FL_PARTIALGROUND){ // entity had floor mostly pulled out from underneath it in SV_movestep() 251 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep() 252 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep() 343 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
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