Home
last modified time | relevance | path

Searched refs:FL_PARTIALGROUND (Results 1 – 25 of 103) sorted by relevance

12345

/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_move.c183 if ((int)ent->v.flags & FL_PARTIALGROUND) { in SV_movestep()
198 …if ((int)ent->v.flags & FL_PARTIALGROUND) { // entity had floor mostly pulled out from underneath … in SV_movestep()
208 if ((int)ent->v.flags & FL_PARTIALGROUND) { in SV_movestep()
210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
270 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_move.c182 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
196 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
207 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
208 SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND; in SV_movestep()
256 SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_move.c182 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
196 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
207 if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { in SV_movestep()
208 SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND; in SV_movestep()
256 SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_move.c173 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
191 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
202 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
205 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
268 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_move.c180 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
198 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
209 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
212 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
274 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_move.c173 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
191 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
202 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
205 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
268 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/tenebrae/tenebrae_0/
H A Dsv_move.c178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_move.c178 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
196 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
210 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
272 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsv_move.c187 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
221 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
222 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND; in SV_movestep()
298 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_move.c179 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep()
196 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)ent->fields.server->flags & FL_PARTIALGROUND ) in SV_movestep()
208 ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND; in SV_movestep()
268 ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_move.c225 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
243 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
255 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
258 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
320 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/darkplaces/darkplaces/
H A Dsv_move.c187 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
207 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
221 if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND ) in SV_movestep()
222 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND; in SV_movestep()
298 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_move.c255 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
275 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
289 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
291 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
401 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/q2pro/q2pro/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_move.c226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_move.c226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_move.c226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
246 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
260 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
262 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
372 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_move.c226 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
243 if(ent->flags & FL_PARTIALGROUND){ // entity had floor mostly pulled out from underneath it in SV_movestep()
255 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
256 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
347 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dm_move.c222 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
239 if(ent->flags & FL_PARTIALGROUND){ // entity had floor mostly pulled out from underneath it in SV_movestep()
251 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
252 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
343 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()

12345