Searched refs:GL_TANGENT_ARRAY (Results 1 – 4 of 4) sorted by relevance
93 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, bsp->tangents); in R_SetVertexArrayState()132 R_BindBuffer(GL_TANGENT_ARRAY, GL_FLOAT, bsp->tangent_buffer); in R_SetVertexBufferState()204 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ResetArrayState()
164 case GL_TANGENT_ARRAY: in R_BindArray()198 case GL_TANGENT_ARRAY: in R_BindDefaultArray()448 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, mesh->tangents); in R_EnableAnimation()1048 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ReallocateStateArrays()
112 R_BindArray(GL_TANGENT_ARRAY, GL_FLOAT, mesh->tangents); in R_DrawAliasStatic()127 R_BindDefaultArray(GL_TANGENT_ARRAY); in R_ResetArraysAfterStaticMeshRender()
76 #define GL_TANGENT_ARRAY -1 macro