Searched refs:GetObjID (Results 1 – 4 of 4) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BumpWater.cpp | 653 uniforms[ 0] = glGetUniformLocation( shader->GetObjID(), "SurfaceColor" ); in GetUniformLocations() 654 uniforms[ 1] = glGetUniformLocation( shader->GetObjID(), "PlaneColor" ); in GetUniformLocations() 655 uniforms[ 2] = glGetUniformLocation( shader->GetObjID(), "DiffuseColor" ); in GetUniformLocations() 661 uniforms[ 8] = glGetUniformLocation( shader->GetObjID(), "SunDir" ); in GetUniformLocations() 662 uniforms[ 9] = glGetUniformLocation( shader->GetObjID(), "FresnelMin" ); in GetUniformLocations() 663 uniforms[10] = glGetUniformLocation( shader->GetObjID(), "FresnelMax" ); in GetUniformLocations() 664 uniforms[11] = glGetUniformLocation( shader->GetObjID(), "FresnelPower" ); in GetUniformLocations() 666 uniforms[13] = glGetUniformLocation( shader->GetObjID(), "BlurBase" ); in GetUniformLocations() 667 uniforms[14] = glGetUniformLocation( shader->GetObjID(), "BlurExponent" ); in GetUniformLocations() 670 uniforms[17] = glGetUniformLocation( shader->GetObjID(), "PerlinAmp" ); in GetUniformLocations() [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | Shader.cpp | 301 glBindProgramARB(so->GetType(), so->GetObjID()); in Enable() 459 glDetachShader(oldProgID, so->GetObjID()); in Reload() 476 glAttachShader(objID, so->GetObjID()); in Reload() 494 glAttachShader(objID, so->GetObjID()); in AttachShaderObject()
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H A D | Shader.h | 38 unsigned int GetObjID() const { return objID; } in GetObjID() function 203 unsigned int GetObjID() const { return objID; } in GetObjID() function
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | DecalsDrawerGL4.cpp | 446 GLuint uniformBlockIndex = glGetUniformBlockIndex(decalShader->GetObjID(), "SGroundLighting"); 450 …glGetActiveUniformBlockiv(decalShader->GetObjID(), uniformBlockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, … 472 glUniformBlockBinding(decalShader->GetObjID(), uniformBlockIndex, 5);
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