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Searched refs:GetRandomUnitLevel (Results 1 – 2 of 2) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/
H A Dmonster.h164 LevelType GetRandomUnitLevel() const;
H A Dmonster.cpp795 if ( monster.GetRandomUnitLevel() > LevelType::LEVEL_ANY ) in Rand()
796 … monstersVec[static_cast<int>( monster.GetRandomUnitLevel() ) - 1].push_back( monster ); in Rand()
807 Monster::LevelType Monster::GetRandomUnitLevel() const in GetRandomUnitLevel() function in Monster