Searched refs:GetRenderPassState (Results 1 – 13 of 13) sorted by relevance
83 HdRenderPassStateSharedPtr const &GetRenderPassState() const { in GetRenderPassState() function
83 HdStRenderPassStateSharedPtr const &GetRenderPassState() const { in GetRenderPassState() function
101 _driver->GetRenderPassState()->SetLightingShader( in InitTest()
85 HdRenderPassStateSharedPtr const &GetRenderPassState() const { in GetRenderPassState() function
185 return _setupTask->GetRenderPassState(); in _GetRenderPassState()
187 return _setupTask->GetRenderPassState(); in _GetRenderPassState()
441 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in PreCallValidateCreateFramebuffer()768 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateMultisampledBlendingArm()1182 auto rp_state = GetRenderPassState(pRenderPassBegin->renderPass); in ValidateCmdBeginRenderPass()
494 …const RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass) const { return Get<RENDER_PAS…495 …RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass) { return Get<RENDER_PASS_STATE>(ren…
454 const RENDER_PASS_STATE *GetRenderPassState() const { return rp_state_; } in GetRenderPassState() function
4394 const RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallValidateDestroyRenderPass()5435 const auto *render_pass = GetRenderPassState(pInfo->renderPass); in PreCallValidateBeginCommandBuffer()5452 const auto *renderPass = GetRenderPassState(pInfo->renderPass); in PreCallValidateBeginCommandBuffer()8235 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateFramebufferCreateInfo()10019 &GetRenderPassState(pRenderPassBeginInfo->renderPass)->createInfo; in VerifyFramebufferAndRenderPassImageViews()10158 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass()10280 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassLayouts()10543 …const auto secondary_rp_state = GetRenderPassState(sub_cb_state->beginInfo.pInheritanceInfo->rende… in PreCallValidateCmdExecuteCommands()
686 auto const pRenderPassInfo = GetRenderPassState(pRenderPassBegin->renderPass)->createInfo.ptr(); in VerifyFramebufferAndRenderPassLayouts()690 auto render_pass = GetRenderPassState(pRenderPassBegin->renderPass)->renderPass; in VerifyFramebufferAndRenderPassLayouts()1514 auto renderPass = GetRenderPassState(pRenderPassBegin->renderPass); in TransitionFinalSubpassLayouts()
1309 base_ptr = GetRenderPassState(object_struct.Cast<VkRenderPass>()); in GetStateStructPtrFromObject()3087 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallRecordDestroyRenderPass()
940 const RENDER_PASS_STATE *GetRenderPassState() const { return rp_state_; } in GetRenderPassState() function