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Searched refs:GetViewAngles (Results 1 – 4 of 4) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot_ai.cpp543 int iMoveDir = GetDirection(GetViewAngles(), m_pMyEnt->o, m_vHuntLocation); in HuntEnemy()
702 AnglesToVectors(GetViewAngles(), forward, right, up); in ShootEnemy()
1036 int iMoveDir = GetDirection(GetViewAngles(), m_pMyEnt->o, v); in DoCombatNav()
1144 vec src, forward, right, up, dest, MyAngles = GetViewAngles(), o = m_pMyEnt->o; in DoCombatNav()
1210 angles = GetViewAngles(); in DoCombatNav()
1224 angles = GetViewAngles(); in DoCombatNav()
1295 vec src = GetViewAngles(); in CheckStuck()
1447 AnglesToVectors(GetViewAngles(), forward, right, up); in CheckStrafe()
1537 vec MyAngles = GetViewAngles(); in CheckFOV()
1881 AnglesToVectors(GetViewAngles(), forward, right, up); in IsReachable()
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H A Dbot.h239 vec GetViewAngles(void) { return vec(m_pMyEnt->pitch, m_pMyEnt->yaw, m_pMyEnt->roll); }; in GetViewAngles() function
H A Dbot.cpp311 angles = GetViewAngles(); in IsVisible()
H A Dbot_waypoint.cpp2422 AnglesToVectors(GetViewAngles(), forward, right, up); in HeadToWaypoint()