Searched refs:IDC_THRESHOLD_EDIT (Results 1 – 8 of 8) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 80 #define IDC_THRESHOLD_EDIT 1732 macro
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H A D | max_object.rc | 260 CONTROL "",IDC_THRESHOLD_EDIT,"CustEdit",WS_TABSTOP,38,45,25,10
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 728 #define IDC_THRESHOLD_EDIT 1732 macro
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H A D | shaders.rc | 912 CONTROL "",IDC_THRESHOLD_EDIT,"CustEdit",WS_TABSTOP,38,45,20,10
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 782 #define IDC_THRESHOLD_EDIT 1732 macro
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H A D | mtl.rc | 2512 CONTROL "",IDC_THRESHOLD_EDIT,"CustEdit",WS_TABSTOP,118,23,25,10 2538 CONTROL "",IDC_THRESHOLD_EDIT,"CustEdit",WS_TABSTOP,38,54,25,10 2746 CONTROL "",IDC_THRESHOLD_EDIT,"CustEdit",WS_TABSTOP,164,49,25,10
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H A D | stdmtl2.cpp | 847 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_THRESHOLD_EDIT, IDC_THRESHOLD_SPIN, 0.001,
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 535 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_THRESHOLD_EDIT, IDC_THRESHOLD_SPIN, 0.001,
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