Searched refs:IceEnd (Results 1 – 1 of 1) sorted by relevance
3396 int IceEnd = 0; in ParseOldDecoration() local3485 IceEnd = States.Num(); in ParseOldDecoration()3828 if (GenericIceDeath && IceEnd != 0) in ParseOldDecoration()3968 if (IceEnd != 0) in ParseOldDecoration()3970 for (int i = IceStart; i < IceEnd - 1; i++) in ParseOldDecoration()3975 States[IceEnd - 2]->Time = 5.0 / 35.0; in ParseOldDecoration()3976 States[IceEnd - 2]->Function = FuncA_FreezeDeath; in ParseOldDecoration()3978 States[IceEnd - 1]->NextState = States[IceEnd - 1]; in ParseOldDecoration()3979 States[IceEnd - 1]->Time = 1.0 / 35.0; in ParseOldDecoration()3980 States[IceEnd - 1]->Function = FuncA_FreezeDeathChunks; in ParseOldDecoration()