Searched refs:JumpAscending (Results 1 – 2 of 2) sorted by relevance
128 JumpAscending = 2, enumerator
2071 player.jumpphase = JumpAscending; in ARX_PLAYER_Manage_Visual()2078 case JumpAscending: { // Moving up in ARX_PLAYER_Manage_Visual()2567 if(player.jumpphase != JumpAscending && !levitate) { in PlayerMovementIterate()2586 if(player.jumpphase != JumpAscending) { in PlayerMovementIterate()2699 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()2724 if(!levitate && player.jumpphase != JumpAscending && !LAST_ON_PLATFORM) { in PlayerMovementIterate()2815 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()2910 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()