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Searched refs:MAXTOUCH (Results 1 – 25 of 71) sorted by relevance

123

/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h375 #define MAXTOUCH 32 macro
383 struct edict_s *touchents[MAXTOUCH];
411 struct edict_s *touchents[MAXTOUCH];
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_public.h129 #define MAXTOUCH 32 macro
143 int touchents[MAXTOUCH];
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h159 #define MAXTOUCH 32 macro
175 int touchents[MAXTOUCH];
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.h44 #define MAXTOUCH 10 macro
286 _2Dpoint ETOUCH[MAXTOUCH],EPOP[MAXPOP],TOMLOC;
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Player.h61 #define MAXTOUCH 32 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Player.h61 #define MAXTOUCH 32 macro
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_public.h128 #define MAXTOUCH 32 macro
142 int touchents[MAXTOUCH];
/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h831 #define MAXTOUCH 32 macro
843 struct edict_s *touchents[MAXTOUCH];
870 struct edict_s *touchents[MAXTOUCH];
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h496 #define MAXTOUCH 32 macro
508 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h520 #define MAXTOUCH 32 macro
532 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h524 #define MAXTOUCH 32 macro
536 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h524 #define MAXTOUCH 32 macro
536 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h520 #define MAXTOUCH 32 macro
532 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h524 #define MAXTOUCH 32 macro
536 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h505 #define MAXTOUCH 32 macro
517 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h501 #define MAXTOUCH 32 macro
513 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h503 #define MAXTOUCH 32 macro
515 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h301 #define MAXTOUCH 32 macro
313 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h501 #define MAXTOUCH 32 macro
513 struct edict_s *touchents[MAXTOUCH];
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h501 #define MAXTOUCH 32 macro
513 struct edict_s *touchents[MAXTOUCH];

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