Searched refs:MAX_INIT_WAIT_TIME (Results 1 – 2 of 2) sorted by relevance
73 const uint32 MAX_INIT_WAIT_TIME = 8000; variable
586 _character_actors[i]->SetIdleStateTime(static_cast<uint32>(MAX_INIT_WAIT_TIME * proportion)); in _Initialize()591 _enemy_actors[i]->SetIdleStateTime(static_cast<uint32>(MAX_INIT_WAIT_TIME * proportion)); in _Initialize()