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Searched refs:NUM_GL_MODES (Results 1 – 12 of 12) sorted by relevance

/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_image.c128 #define NUM_GL_MODES (sizeof(modes) / sizeof(glmode_t)) macro
164 for(i = 0; i < NUM_GL_MODES; i++){ in GL_TextureMode()
169 if(i == NUM_GL_MODES){ in GL_TextureMode()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c179 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
222 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
228 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c179 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
222 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
228 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_image.c218 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
262 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
268 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c181 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
224 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
230 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c181 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
224 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
230 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_image.c295 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
338 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
344 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_image.c295 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
338 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
344 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_image.c219 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
262 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
268 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_image.c229 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
270 for (i = 0; i < NUM_GL_MODES; i++) { in GL_TextureMode()
275 if (i == NUM_GL_MODES) { in GL_TextureMode()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_image.c255 #define NUM_GL_MODES (sizeof(modes) / sizeof (glmode_t)) macro
298 for (i=0 ; i< NUM_GL_MODES ; i++) in GL_TextureMode()
304 if (i == NUM_GL_MODES) in GL_TextureMode()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_image.c155 #define NUM_GL_MODES (sizeof (modes) / sizeof (glTexMode_t)) macro
164 for (i=0 ; i<NUM_GL_MODES ; i++) { in GL_TextureMode()
169 if (i == NUM_GL_MODES) { in GL_TextureMode()