Searched refs:NUM_SKILL_TRAITS (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Weapons.cc | 2213 UINT AutoWeaponsSkill = NUM_SKILL_TRAITS(pSoldier, AUTO_WEAPS); in CalcChanceToHitGun() 2472 iChance += gbSkillTraitBonus[ONROOF] * NUM_SKILL_TRAITS(pSoldier, ONROOF); in CalcChanceToHitGun() 3041 if ( PreRandom( 100 ) < (UINT32)(sHitBy + 10 * NUM_SKILL_TRAITS( pFirer, THROWING )) ) in BulletImpact() 3404 iAttRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pAttacker, KNIFING); in CalcChanceHTH() 3409 iAttRating += gbSkillTraitBonus[MARTIALARTS] * NUM_SKILL_TRAITS(pAttacker, MARTIALARTS); in CalcChanceHTH() 3410 iAttRating += gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pAttacker, HANDTOHAND); in CalcChanceHTH() 3511 iDefRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pDefender, KNIFING); in CalcChanceHTH() 3528 iDefRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pDefender, KNIFING) / 2; in CalcChanceHTH() 3533 iDefRating += gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pDefender, HANDTOHAND); in CalcChanceHTH() 3694 iChance += gbSkillTraitBonus[THROWING] * NUM_SKILL_TRAITS(pSoldier, THROWING); in CalcThrownChanceToHit() [all …]
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H A D | SkillCheck.cc | 203 iSkill += gbSkillTraitBonus[LOCKPICKING] * NUM_SKILL_TRAITS(pSoldier, LOCKPICKING); in SkillCheck()
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H A D | OppList.cc | 1012 sDistVisible += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DistanceVisible() 1125 bHearing += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DecideHearing() 1151 bHearing += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DecideHearing() 3294 iStealthSkill += 25 * NUM_SKILL_TRAITS(pSoldier, STEALTHY); in MovementNoise()
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H A D | Soldier_Control.h | 87 #define NUM_SKILL_TRAITS(s, t) (((s)->ubSkillTrait1 == (t)) + ((s)->ubSkillTrait2 == (t))) macro
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H A D | TeamTurns.cc | 1222 bPoints += 1 * NUM_SKILL_TRAITS( pSoldier, NIGHTOPS ); in CalcInterruptDuelPts()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 1578 …iImpact = iImpact * (100 + gbSkillTraitBonus[MARTIALARTS] * NUM_SKILL_TRAITS(pSoldier, MARTIALARTS… in EstimateStabDamage() 1579 …iImpact = iImpact * (100 + gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pSoldier, HANDTOHAND)… in EstimateStabDamage()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Assignments.cc | 6871 need_for_sleep -= NUM_SKILL_TRAITS(&s, NIGHTOPS); in CalcSoldierNeedForSleep() 6872 need_for_sleep -= NUM_SKILL_TRAITS(&s, MARTIALARTS); in CalcSoldierNeedForSleep()
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