Searched refs:NetworkMessageIntro (Results 1 – 11 of 11) sorted by relevance
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/ |
H A D | network_message.cpp | 53 NetworkMessageIntro::NetworkMessageIntro(){ in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro 58 NetworkMessageIntro::NetworkMessageIntro(const string &versionString, const string &name, int playe… in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro 65 bool NetworkMessageIntro::receive(Socket* socket){ in receive() 69 void NetworkMessageIntro::send(Socket* socket) const{ in send()
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H A D | connection_slot.cpp | 49 …NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIn… in update() 77 NetworkMessageIntro networkMessageIntro; in update()
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H A D | network_message.h | 62 class NetworkMessageIntro: public NetworkMessage{ 79 NetworkMessageIntro(); 80 NetworkMessageIntro(const string &versionString, const string &name, int playerIndex);
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H A D | client_interface.cpp | 90 NetworkMessageIntro networkMessageIntro; in updateLobby() 102 NetworkMessageIntro sendNetworkMessageIntro(getNetworkVersionString(), getHostName(), -1); in updateLobby()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_join_game.h | 22 class NetworkMessageIntro; variable
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_join_game.h | 31 class NetworkMessageIntro; variable
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | network_message.cpp | 313 NetworkMessageIntro::NetworkMessageIntro() { in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro 323 NetworkMessageIntro::NetworkMessageIntro(int32 sessionId,const string &versionString, in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro 345 const char * NetworkMessageIntro::getPackedMessageFormat() const { in getPackedMessageFormat() 349 unsigned int NetworkMessageIntro::getPackedSize() { in getPackedSize() 379 void NetworkMessageIntro::unpackMessage(unsigned char *buf) { in unpackMessage() 397 unsigned char * NetworkMessageIntro::packMessage() { in packMessage() 417 string NetworkMessageIntro::toString() const { in toString() 434 bool NetworkMessageIntro::receive(Socket* socket) { in receive() 461 void NetworkMessageIntro::send(Socket* socket) { in send() 479 void NetworkMessageIntro::toEndian() { in toEndian() [all …]
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H A D | network_message.h | 145 class NetworkMessageIntro: public NetworkMessage{ 176 NetworkMessageIntro(); 177 NetworkMessageIntro(int32 sessionId, const string &versionString,
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H A D | client_interface.cpp | 544 NetworkMessageIntro networkMessageIntro; in updateLobby() 625 NetworkMessageIntro sendNetworkMessageIntro( in updateLobby() 2111 NetworkMessageIntro msg = NetworkMessageIntro(); in shouldDiscardNetworkMessage()
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H A D | connection_slot.cpp | 616 NetworkMessageIntro networkMessageIntro( in update() 850 NetworkMessageIntro networkMessageIntro; in update()
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H A D | server_interface.cpp | 1758 NetworkMessageIntro msg = NetworkMessageIntro(); in shouldDiscardNetworkMessage()
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