Searched refs:PCLOAK_Deactivating (Results 1 – 3 of 3) sorted by relevance
618 corpseDataPtr->CloakStatus = PCLOAK_Deactivating; in CorpseBehaveFun()619 } else if (corpseDataPtr->CloakStatus==PCLOAK_Deactivating) { in CorpseBehaveFun()623 corpseDataPtr->CloakStatus = PCLOAK_Deactivating; in CorpseBehaveFun()626 …GLOBALASSERT((corpseDataPtr->CloakStatus==PCLOAK_Deactivating)||(corpseDataPtr->CloakStatus==PCLOA… in CorpseBehaveFun()628 if (corpseDataPtr->CloakStatus==PCLOAK_Deactivating) { in CorpseBehaveFun()
81 PCLOAK_Deactivating, enumerator
1315 case PCLOAK_Deactivating: in PredatorBehaviour()4326 } else if (predStatus->CloakStatus==PCLOAK_Deactivating) { in PredatorCloakOn()4349 predStatus->CloakStatus = PCLOAK_Deactivating; in PredatorCloakOff()4351 } else if (predStatus->CloakStatus==PCLOAK_Deactivating) { in PredatorCloakOff()4356 predStatus->CloakStatus = PCLOAK_Deactivating; in PredatorCloakOff()4386 case(PCLOAK_Deactivating): in DoPredatorCloak()4449 case(PCLOAK_Deactivating): in NPCPredatorIsCloaked()