/dports/games/quake2lnx/quake2-r0.16.2/src/win32/ |
H A D | rw_ddraw.c | 74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() [all …]
|
H A D | glw_imp.c | 164 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 166 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 170 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 187 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode() 213 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode() 221 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode() 233 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode() 253 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode() 255 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode() 268 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode() [all …]
|
/dports/games/quake2-source/quake2-r0.16.2/src/win32/ |
H A D | rw_ddraw.c | 74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() [all …]
|
H A D | glw_imp.c | 164 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 166 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 170 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 187 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode() 213 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode() 221 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode() 233 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode() 253 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode() 255 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode() 268 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode() [all …]
|
/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | rw_ddraw.c | 74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() 239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init() [all …]
|
H A D | glw_imp.c | 239 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 247 ri.Con_Printf (PRINT_ALL, "...setting gl_mode %d:", mode ); in GLimp_SetMode() 251 ri.Con_Printf( PRINT_ALL, " invalid gl_mode\n" ); in GLimp_SetMode() 281 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode() 351 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode() 359 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode() 382 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode() 405 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode() 407 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode() 423 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/ |
H A D | win_glimp.c | 421 ri.Printf (PRINT_ALL, "failed\n"); in GLW_MakeContext() 425 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_MakeContext() 432 ri.Printf (PRINT_ALL, "failed\n"); in GLW_MakeContext() 435 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_MakeContext() 465 ri.Printf( PRINT_ALL, "failed\n" ); in GLW_InitDriver() 468 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_InitDriver() 719 ri.Printf( PRINT_ALL, "bad param\n" ); in PrintCDSError() 728 ri.Printf( PRINT_ALL, "bad mode\n" ); in PrintCDSError() 859 ri.Printf( PRINT_ALL, "ok\n" ); in GLW_SetMode() 878 ri.Printf( PRINT_ALL, "failed, " ); in GLW_SetMode() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_extensions.c | 80 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 104 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 118 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 132 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 146 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 169 ri.Printf(PRINT_ALL, result[1], extension); in GLimp_InitExtraExtensions() 173 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 193 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 211 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 229 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_extensions.c | 80 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 104 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 118 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 132 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 146 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 169 ri.Printf(PRINT_ALL, result[1], extension); in GLimp_InitExtraExtensions() 173 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 193 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 211 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() 229 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/ |
H A D | sdl_glimp.c | 185 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 206 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 226 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 230 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 392 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 399 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 415 ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO )... "); in GLimp_StartDriverAndSetMode() 421 ri.Printf( PRINT_ALL, "OK\n"); in GLimp_StartDriverAndSetMode() 469 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 474 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/ioquake3/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 173 ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); in GLimp_DetectAvailableModes() 195 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 215 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 246 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 250 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 359 ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " in GLimp_SetMode() 412 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 419 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 528 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 532 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 173 ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); in GLimp_DetectAvailableModes() 195 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 215 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 246 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 250 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 359 ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " in GLimp_SetMode() 412 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 419 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 528 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 532 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/ |
H A D | glw_imp.c | 167 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 169 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 173 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 190 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode() 216 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode() 224 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode() 236 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode() 256 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode() 258 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode() 271 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode() [all …]
|
/dports/games/evq3/evq3/code/sdl/ |
H A D | sdl_glimp.c | 300 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 321 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 341 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 345 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 516 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 523 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 545 ri.Printf( PRINT_ALL, "OK\n"); in GLimp_StartDriverAndSetMode() 593 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 598 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() 604 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/sdl/ |
H A D | sdl_glimp.c | 254 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 477 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 517 ri.Printf( PRINT_ALL, in GLimp_SetMode() 521 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 535 ri.Printf( PRINT_ALL, in GLimp_SetMode() 543 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 862 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 869 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 968 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 972 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/sdl/ |
H A D | sdl_glimp.c | 254 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes() 477 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode() 517 ri.Printf( PRINT_ALL, in GLimp_SetMode() 521 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode() 535 ri.Printf( PRINT_ALL, in GLimp_SetMode() 543 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode() 862 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode() 869 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode() 968 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions() 972 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shader.cpp | 3820 ri.Printf( PRINT_ALL, "L "); in R_ShaderList_f() 3822 ri.Printf( PRINT_ALL, " "); in R_ShaderList_f() 3825 ri.Printf( PRINT_ALL, "MT(a) " ); in R_ShaderList_f() 3827 ri.Printf( PRINT_ALL, "MT(m) " ); in R_ShaderList_f() 3829 ri.Printf( PRINT_ALL, "MT(d) " ); in R_ShaderList_f() 3831 ri.Printf( PRINT_ALL, " " ); in R_ShaderList_f() 3834 ri.Printf( PRINT_ALL, "E " ); in R_ShaderList_f() 3836 ri.Printf( PRINT_ALL, " " ); in R_ShaderList_f() 3841 ri.Printf( PRINT_ALL, "sky " ); in R_ShaderList_f() 3843 ri.Printf( PRINT_ALL, "gen " ); in R_ShaderList_f() [all …]
|
/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_cmds.c | 82 ri.Printf(PRINT_ALL, "(md5) %i bin %i bclip %i bout\n", in R_PerformanceCounters() 87 ri.Printf(PRINT_ALL, "viewcluster: %i\n", tr.viewCluster); in R_PerformanceCounters() 111 ri.Printf(PRINT_ALL, "fog srf:%i batches:%i\n", in R_PerformanceCounters() 116 ri.Printf(PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", in R_PerformanceCounters() 121 ri.Printf(PRINT_ALL, "occlusion queries:%i avail:%i culled:%i\n", in R_PerformanceCounters() 127 ri.Printf(PRINT_ALL, "depth bounds tests:%i rejected:%i\n", in R_PerformanceCounters() 146 ri.Printf(PRINT_ALL, "Trying SMP acceleration...\n"); in R_InitCommandBuffers() 149 ri.Printf(PRINT_ALL, "...succeeded.\n"); in R_InitCommandBuffers() 154 ri.Printf(PRINT_ALL, "...failed.\n"); in R_InitCommandBuffers() 202 ri.Printf(PRINT_ALL, "R"); in R_IssueRenderCommands() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/ |
H A D | linux_glimp.c | 920 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLW_SetMode() 922 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLW_SetMode() 926 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLW_SetMode() 1137 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLW_SetMode() 1187 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLW_SetMode() 1224 ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); in GLW_InitExtensions() 1232 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLW_InitExtensions() 1236 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLW_InitExtensions() 1241 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLW_InitExtensions() 1356 ri.Printf( PRINT_ALL, "...loading %s: ", name ); in GLW_LoadOpenGL() [all …]
|
H A D | sdl_glimp.c | 139 ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n"); in GLimp_sdl_init_video() 540 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLW_SetMode() 542 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLW_SetMode() 546 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLW_SetMode() 662 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLW_SetMode() 670 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLW_SetMode() 715 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLW_InitExtensions() 719 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLW_InitExtensions() 724 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLW_InitExtensions() 820 ri.Printf( PRINT_ALL, "...loading %s:\n", name ); in GLW_LoadOpenGL() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_init.c | 423 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 428 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 745 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot() 809 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_ScreenShot_f() 1058 ri.Printf( PRINT_ALL, "%s", buffer ); in R_PrintLongString() 1084 ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " ); in GfxInfo_f() 1102 ri.Printf( PRINT_ALL, "\n" ); in GfxInfo_f() 1111 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f() 1139 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f() 1184 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_init.c | 321 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 326 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 565 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot() 629 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f() 682 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f() 811 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f() 827 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f() 837 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f() 839 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f() 870 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f() [all …]
|
/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_init.c | 321 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 326 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 565 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot() 629 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f() 682 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f() 811 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f() 827 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f() 837 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f() 839 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f() 870 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_init.c | 423 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 428 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 667 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot() 731 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f() 784 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f() 914 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f() 931 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f() 941 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f() 943 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f() 974 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f() [all …]
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_init.c | 343 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 348 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f() 587 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot() 651 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f() 704 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f() 833 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f() 849 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f() 859 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f() 893 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f() 1134 ri.Printf(PRINT_ALL, "Initializing Programs\n"); in R_GLSL_Init() [all …]
|