Home
last modified time | relevance | path

Searched refs:PRINT_ALL (Results 1 – 25 of 479) sorted by relevance

12345678910>>...20

/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Drw_ddraw.c74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
[all …]
H A Dglw_imp.c164 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
166 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
170 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
187 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode()
213 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode()
221 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode()
233 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode()
253 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode()
255 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode()
268 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Drw_ddraw.c74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
[all …]
H A Dglw_imp.c164 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
166 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
170 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
187 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode()
213 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode()
221 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode()
233 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode()
253 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode()
255 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode()
268 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode()
[all …]
/dports/games/r1q2/r1q2-8012_5/win32/
H A Drw_ddraw.c74 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
92 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
107 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
116 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
152 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
177 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
197 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
215 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
230 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
239 ri.Con_Printf( PRINT_ALL, "ok\n" ); in DDRAW_Init()
[all …]
H A Dglw_imp.c239 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
247 ri.Con_Printf (PRINT_ALL, "...setting gl_mode %d:", mode ); in GLimp_SetMode()
251 ri.Con_Printf( PRINT_ALL, " invalid gl_mode\n" ); in GLimp_SetMode()
281 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode()
351 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode()
359 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode()
382 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode()
405 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode()
407 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode()
423 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/
H A Dwin_glimp.c421 ri.Printf (PRINT_ALL, "failed\n"); in GLW_MakeContext()
425 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_MakeContext()
432 ri.Printf (PRINT_ALL, "failed\n"); in GLW_MakeContext()
435 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_MakeContext()
465 ri.Printf( PRINT_ALL, "failed\n" ); in GLW_InitDriver()
468 ri.Printf( PRINT_ALL, "succeeded\n" ); in GLW_InitDriver()
719 ri.Printf( PRINT_ALL, "bad param\n" ); in PrintCDSError()
728 ri.Printf( PRINT_ALL, "bad mode\n" ); in PrintCDSError()
859 ri.Printf( PRINT_ALL, "ok\n" ); in GLW_SetMode()
878 ri.Printf( PRINT_ALL, "failed, " ); in GLW_SetMode()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_extensions.c80 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
104 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
118 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
132 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
146 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
169 ri.Printf(PRINT_ALL, result[1], extension); in GLimp_InitExtraExtensions()
173 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
193 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
211 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
229 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_extensions.c80 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
104 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
118 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
132 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
146 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
169 ri.Printf(PRINT_ALL, result[1], extension); in GLimp_InitExtraExtensions()
173 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
193 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
211 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
229 ri.Printf(PRINT_ALL, result[2], extension); in GLimp_InitExtraExtensions()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/
H A Dsdl_glimp.c185 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
206 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
226 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
230 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
392 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
399 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
415 ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO )... "); in GLimp_StartDriverAndSetMode()
421 ri.Printf( PRINT_ALL, "OK\n"); in GLimp_StartDriverAndSetMode()
469 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
474 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c173 ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); in GLimp_DetectAvailableModes()
195 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
215 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
246 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
250 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
359 ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " in GLimp_SetMode()
412 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
419 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
528 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
532 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c173 ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); in GLimp_DetectAvailableModes()
195 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
215 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
246 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
250 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
359 ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " in GLimp_SetMode()
412 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
419 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
528 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
532 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/
H A Dglw_imp.c167 ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
169 ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
173 ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
190 ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" ); in GLimp_SetMode()
216 ri.Con_Printf( PRINT_ALL, "...calling CDS: " ); in GLimp_SetMode()
224 ri.Con_Printf( PRINT_ALL, "ok\n" ); in GLimp_SetMode()
236 ri.Con_Printf( PRINT_ALL, "failed\n" ); in GLimp_SetMode()
256 ri.Con_Printf( PRINT_ALL, " failed\n" ); in GLimp_SetMode()
258 ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" ); in GLimp_SetMode()
271 ri.Con_Printf( PRINT_ALL, " ok\n" ); in GLimp_SetMode()
[all …]
/dports/games/evq3/evq3/code/sdl/
H A Dsdl_glimp.c300 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
321 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
341 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
345 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
516 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
523 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
545 ri.Printf( PRINT_ALL, "OK\n"); in GLimp_StartDriverAndSetMode()
593 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
598 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
604 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/sdl/
H A Dsdl_glimp.c254 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
477 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
517 ri.Printf( PRINT_ALL, in GLimp_SetMode()
521 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
535 ri.Printf( PRINT_ALL, in GLimp_SetMode()
543 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
862 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
869 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
968 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
972 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/sdl/
H A Dsdl_glimp.c254 ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); in GLimp_DetectAvailableModes()
477 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLimp_SetMode()
517 ri.Printf( PRINT_ALL, in GLimp_SetMode()
521 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLimp_SetMode()
535 ri.Printf( PRINT_ALL, in GLimp_SetMode()
543 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLimp_SetMode()
862 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLimp_SetMode()
869 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLimp_SetMode()
968 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLimp_InitExtensions()
972 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLimp_InitExtensions()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shader.cpp3820 ri.Printf( PRINT_ALL, "L "); in R_ShaderList_f()
3822 ri.Printf( PRINT_ALL, " "); in R_ShaderList_f()
3825 ri.Printf( PRINT_ALL, "MT(a) " ); in R_ShaderList_f()
3827 ri.Printf( PRINT_ALL, "MT(m) " ); in R_ShaderList_f()
3829 ri.Printf( PRINT_ALL, "MT(d) " ); in R_ShaderList_f()
3831 ri.Printf( PRINT_ALL, " " ); in R_ShaderList_f()
3834 ri.Printf( PRINT_ALL, "E " ); in R_ShaderList_f()
3836 ri.Printf( PRINT_ALL, " " ); in R_ShaderList_f()
3841 ri.Printf( PRINT_ALL, "sky " ); in R_ShaderList_f()
3843 ri.Printf( PRINT_ALL, "gen " ); in R_ShaderList_f()
[all …]
/dports/games/evq3/evq3/code/renderer/
H A Dtr_cmds.c82 ri.Printf(PRINT_ALL, "(md5) %i bin %i bclip %i bout\n", in R_PerformanceCounters()
87 ri.Printf(PRINT_ALL, "viewcluster: %i\n", tr.viewCluster); in R_PerformanceCounters()
111 ri.Printf(PRINT_ALL, "fog srf:%i batches:%i\n", in R_PerformanceCounters()
116 ri.Printf(PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", in R_PerformanceCounters()
121 ri.Printf(PRINT_ALL, "occlusion queries:%i avail:%i culled:%i\n", in R_PerformanceCounters()
127 ri.Printf(PRINT_ALL, "depth bounds tests:%i rejected:%i\n", in R_PerformanceCounters()
146 ri.Printf(PRINT_ALL, "Trying SMP acceleration...\n"); in R_InitCommandBuffers()
149 ri.Printf(PRINT_ALL, "...succeeded.\n"); in R_InitCommandBuffers()
154 ri.Printf(PRINT_ALL, "...failed.\n"); in R_InitCommandBuffers()
202 ri.Printf(PRINT_ALL, "R"); in R_IssueRenderCommands()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/
H A Dlinux_glimp.c920 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLW_SetMode()
922 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLW_SetMode()
926 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLW_SetMode()
1137 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLW_SetMode()
1187 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLW_SetMode()
1224 ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); in GLW_InitExtensions()
1232 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLW_InitExtensions()
1236 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLW_InitExtensions()
1241 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLW_InitExtensions()
1356 ri.Printf( PRINT_ALL, "...loading %s: ", name ); in GLW_LoadOpenGL()
[all …]
H A Dsdl_glimp.c139 ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n"); in GLimp_sdl_init_video()
540 ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); in GLW_SetMode()
542 ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); in GLW_SetMode()
546 ri.Printf( PRINT_ALL, " invalid mode\n" ); in GLW_SetMode()
662 ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); in GLW_SetMode()
670 ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); in GLW_SetMode()
715 ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); in GLW_InitExtensions()
719 ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); in GLW_InitExtensions()
724 ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); in GLW_InitExtensions()
820 ri.Printf( PRINT_ALL, "...loading %s:\n", name ); in GLW_LoadOpenGL()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_init.c423 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
428 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
745 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot()
809 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_ScreenShot_f()
1058 ri.Printf( PRINT_ALL, "%s", buffer ); in R_PrintLongString()
1084 ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " ); in GfxInfo_f()
1102 ri.Printf( PRINT_ALL, "\n" ); in GfxInfo_f()
1111 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f()
1139 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f()
1184 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_init.c321 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
326 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
565 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot()
629 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f()
682 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f()
811 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f()
827 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f()
837 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f()
839 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f()
870 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_init.c321 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
326 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
565 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot()
629 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f()
682 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f()
811 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f()
827 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f()
837 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f()
839 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f()
870 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_init.c423 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
428 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
667 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot()
731 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f()
784 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f()
914 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f()
931 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f()
941 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f()
943 ri.Printf( PRINT_ALL, "single glDrawElements\n" ); in GfxInfo_f()
974 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_init.c343 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
348 ri.Printf( PRINT_ALL, "\n" ); in R_ModeList_f()
587 ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); in R_LevelShot()
651 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShot_f()
704 ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); in R_ScreenShotJPEG_f()
833 ri.Printf( PRINT_ALL, "N/A\n" ); in GfxInfo_f()
849 ri.Printf( PRINT_ALL, "rendering primitives: " ); in GfxInfo_f()
859 ri.Printf( PRINT_ALL, "none\n" ); in GfxInfo_f()
893 ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); in GfxInfo_f()
1134 ri.Printf(PRINT_ALL, "Initializing Programs\n"); in R_GLSL_Init()
[all …]

12345678910>>...20