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Searched refs:RE_passes_have_name (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/render/extern/include/
H A DRE_pipeline.h354 bool RE_passes_have_name(struct RenderLayer *rl);
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/
H A Dimage_buttons.c659 if (rl && RE_passes_have_name(rl)) { in uiblock_layer_pass_buttons()
/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/
H A Dpipeline.c2850 bool RE_passes_have_name(struct RenderLayer *rl) in RE_passes_have_name() function