Searched refs:RE_passes_have_name (Results 1 – 3 of 3) sorted by relevance
354 bool RE_passes_have_name(struct RenderLayer *rl);
659 if (rl && RE_passes_have_name(rl)) { in uiblock_layer_pass_buttons()
2850 bool RE_passes_have_name(struct RenderLayer *rl) in RE_passes_have_name() function