Searched refs:ReceivesShadowTraversalMask (Results 1 – 7 of 7) sorted by relevance
11 … ADD_HEXINT_SERIALIZER( ReceivesShadowTraversalMask, 0xffffffff ); // _receivesShadowTraversalMask
76 constexpr int ReceivesShadowTraversalMask = 0x2; in WorldNode() local83 shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask); in WorldNode()
169 static int ReceivesShadowTraversalMask = 0x1; variable487 shadowed->setNodeMask(ReceivesShadowTraversalMask); in createModel()630 groundNode->setNodeMask( ReceivesShadowTraversalMask ); in createModel()787 while (arguments.read("--receivesShadowMask", ReceivesShadowTraversalMask )); in main()836 settings->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask); in main()1022 model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask); in main()
170 static int ReceivesShadowTraversalMask = 0x1; variable488 shadowed->setNodeMask(ReceivesShadowTraversalMask); in createModel()631 groundNode->setNodeMask( ReceivesShadowTraversalMask ); in createModel()789 while (arguments.read("--receivesShadowMask", ReceivesShadowTraversalMask )); in main()838 settings->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask); in main()1031 model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask); in main()
11483 Disabled the use of the ReceivesShadowTraversalMask() mask
22049 Disabled the use of the ReceivesShadowTraversalMask() mask