Searched refs:SCF_NO_FORCE (Results 1 – 11 of 11) sorted by relevance
69 #define SCF_NO_FORCE 0x00200000 //Not succeptible to force powers macro
4855 ent->NPC->scriptFlags |= SCF_NO_FORCE; in Q3_SetNoForce()4859 ent->NPC->scriptFlags &= ~SCF_NO_FORCE; in Q3_SetNoForce()
275 ent->NPC->scriptFlags |= SCF_NO_FORCE;//force powers don't work on him in NPC_SetMiscDefaultData()
2414 && traceEnt->NPC->scriptFlags & SCF_NO_FORCE ) in ForceTelepathyCheckDirectNPCTarget()
70 #define SCF_NO_FORCE 0x00200000 //Not succeptible to force powers macro
5203 ent->NPC->scriptFlags |= SCF_NO_FORCE; in Q3_SetNoForce()5207 ent->NPC->scriptFlags &= ~SCF_NO_FORCE; in Q3_SetNoForce()8459 *value = (ent->NPC->scriptFlags&SCF_NO_FORCE); in Q3_GetFloat()
5748 if ( ent->NPC && ent->NPC->scriptFlags & SCF_NO_FORCE ) in ForceThrow()6733 if( traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE ) in ForceTelepathy()6959 …lth <= 0 && traceEnt->takedamage) || (traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE) ) in ForceGrip()7144 if( traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE ) in ForceLightningDamage()
83 #define SCF_NO_FORCE 0x00200000 //Not succeptible to force powers macro
8666 if ( ent->NPC && ent->NPC->scriptFlags & SCF_NO_FORCE ) in WP_ForceThrowable()10352 if( traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE ) in ForceTelepathy()10621 …= self/*???*/ || traceEnt->bmodel || (traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE) ) in ForceGrip()10627 …lth <= 0 && traceEnt->takedamage) || (traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE) ) in ForceGrip()10985 if( traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE ) in ForceLightningDamage()11419 …lth <= 0 && traceEnt->takedamage) || (traceEnt->NPC && traceEnt->NPC->scriptFlags & SCF_NO_FORCE) ) in ForceDrain2()
5285 ent->NPC->scriptFlags |= SCF_NO_FORCE; in Q3_SetNoForce()5289 ent->NPC->scriptFlags &= ~SCF_NO_FORCE; in Q3_SetNoForce()10434 *value = (ent->NPC->scriptFlags&SCF_NO_FORCE); in GetFloat()
345 ent->NPC->scriptFlags |= SCF_NO_FORCE;//force powers don't work on him in NPC_SetMiscDefaultData()