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Searched refs:SECTOR_FLOORYPANNING (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h190 SECTOR_FLOORYPANNING, enumerator
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
H A Dm32def.cpp470 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h190 SECTOR_FLOORYPANNING, enumerator
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
H A Dgamedef.h623 SECTOR_FLOORYPANNING, enumerator
H A Dgamestructures.cpp68 MEMBER(sector, floorypanning, SECTOR_FLOORYPANNING),
H A Dm32def.cpp471 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h190 SECTOR_FLOORYPANNING, enumerator
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
H A Dm32def.cpp466 { "floorypanning", SECTOR_FLOORYPANNING, 0, 0, 0 },