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Searched refs:SFLAG_RESERVED (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h339 SFLAG_RESERVED = 0x20000000, enumerator
H A Dsavegame.cpp2042 a.flags |= SFLAG_RESERVED; in sv_preactorsave()
2075 if (a.flags & SFLAG_RESERVED) in sv_postactordata()
2114 a.flags &= ~(SFLAG_RESERVED|SFLAG_RESERVED2|SFLAG_RESERVED3); in sv_postactordata()