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Searched refs:THE_EMPTY_KEY (Results 1 – 3 of 3) sorted by relevance

/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_AspectsProgram.cxx22 static const TCollection_AsciiString THE_EMPTY_KEY; variable
46 …const TCollection_AsciiString& aShaderKey = theAspect->ShaderProgram().IsNull() ? THE_EMPTY_KEY : … in UpdateRediness()
H A DOpenGl_AspectsSprite.cxx26 static const TCollection_AsciiString THE_EMPTY_KEY; variable
106 …ection_AsciiString& aSpriteKeyOld = !mySprite.IsNull() ? mySprite ->ResourceId() : THE_EMPTY_KEY; in UpdateRediness()
107 …ection_AsciiString& aSpriteAKeyOld = !mySpriteA.IsNull() ? mySpriteA->ResourceId() : THE_EMPTY_KEY; in UpdateRediness()
149 …ection_AsciiString& aSpriteKeyOld = !mySprite.IsNull() ? mySprite ->ResourceId() : THE_EMPTY_KEY; in build()
150 …ection_AsciiString& aSpriteAKeyOld = !mySpriteA.IsNull() ? mySpriteA->ResourceId() : THE_EMPTY_KEY; in build()
H A DOpenGl_AspectsTextureSet.cxx27 static const TCollection_AsciiString THE_EMPTY_KEY; variable