Searched refs:TalkInstanceList (Results 1 – 10 of 10) sorted by relevance
126 TalkInstanceList::TalkInstanceList(IllusionsEngine *vm) in TalkInstanceList() function in Illusions::TalkInstanceList130 TalkInstanceList::~TalkInstanceList() { in ~TalkInstanceList()133 TalkInstance *TalkInstanceList::createTalkInstance(Resource *resource) { in createTalkInstance()140 void TalkInstanceList::removeTalkInstance(TalkInstance *talkInstance) { in removeTalkInstance()144 TalkInstance *TalkInstanceList::findTalkItem(uint32 talkId) { in findTalkItem()152 TalkInstance *TalkInstanceList::findTalkItemBySceneId(uint32 sceneId) { in findTalkItemBySceneId()160 void TalkInstanceList::pauseBySceneId(uint32 sceneId) { in pauseBySceneId()166 void TalkInstanceList::unpauseBySceneId(uint32 sceneId) { in unpauseBySceneId()
79 class TalkInstanceList {81 TalkInstanceList(IllusionsEngine *vm);82 ~TalkInstanceList();
133 TalkInstanceList::TalkInstanceList(IllusionsEngine *vm) in TalkInstanceList() function in Illusions::TalkInstanceList137 TalkInstanceList::~TalkInstanceList() { in ~TalkInstanceList()140 TalkInstance *TalkInstanceList::createTalkInstance(Resource *resource) { in createTalkInstance()147 void TalkInstanceList::removeTalkInstance(TalkInstance *talkInstance) { in removeTalkInstance()151 TalkInstance *TalkInstanceList::findTalkItem(uint32 talkId) { in findTalkItem()159 TalkInstance *TalkInstanceList::findTalkItemBySceneId(uint32 sceneId) { in findTalkItemBySceneId()167 void TalkInstanceList::pauseBySceneId(uint32 sceneId) { in pauseBySceneId()173 void TalkInstanceList::unpauseBySceneId(uint32 sceneId) { in unpauseBySceneId()
74 class TalkInstanceList; variable112 TalkInstanceList *_talkItems;
75 class TalkInstanceList; variable108 TalkInstanceList *_talkItems;
168 _talkItems = new TalkInstanceList(this); in run()
115 _talkItems = new TalkInstanceList(this); in run()