Searched refs:TutorialCardWaitForDesign (Results 1 – 2 of 2) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | tutorial.cpp | 88 bool TutorialCardWaitForDesign::canProceed(PlayingGameState *playing_gamestate) const { in canProceed() 272 …TutorialCardWaitForDesign("7", "For this tutorial, we're going to design a weapon.\nClick on one o… in initCards() 316 …TutorialCardWaitForDesign("10", "To hurry things up, you can make time go faster.\nClick the 1x ic… in initCards() 319 …TutorialCardWaitForDesign("10", "To hurry things up, you can make time go faster.\nRight click on … in initCards() 669 …card = new TutorialCardWaitForDesign("9", "First, design a longbow", start_sector, TutorialCardWai… in initCards() 691 …card = new TutorialCardWaitForDesign("10", "Now design a trebuchet", start_sector, TutorialCardWai… in initCards() 809 …card = new TutorialCardWaitForDesign("16", "Select the trebuchet to start manufacturing", start_se… in initCards() 830 …TutorialCardWaitForDesign("17", "The top number shows the assigned number of workers,\nthe bottom … in initCards()
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H A D | tutorial.h | 143 class TutorialCardWaitForDesign : public TutorialCard { 159 …TutorialCardWaitForDesign(const string &id, const string &text, const Sector *sector, WaitType wai… in TutorialCardWaitForDesign() function
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