/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/ |
H A D | u6_list.cpp | 54 U6LList::U6LList() { in U6LList() function in Ultima::Nuvie::U6LList 60 U6LList::~U6LList() { in ~U6LList() 64 bool U6LList::add(void *data) { in add() 122 uint32 U6LList::findPos(void *data) { in findPos() 148 bool U6LList::remove(void *data) { in remove() 192 bool U6LList::removeAll() { in removeAll() 211 uint32 U6LList::count() { in count() 222 U6Link *U6LList::start() { in start() 228 U6Link *U6LList::end() { in end() 234 U6Link *U6LList::next() { in next() [all …]
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H A D | u6_llist.h | 47 class U6LList { 54 U6LList(); 55 ~U6LList();
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | obj_manager.h | 68 U6LList *obj_list; 88 U6LList *actor_inventories[256]; 158 U6LList *get_obj_list(uint16 x, uint16 y, uint8 level); 176 U6LList *get_actor_inventory(uint16 actor_num); 192 bool list_add_obj(U6LList *list, Obj *obj, bool stack_objects = true, uint32 pos = 0); 224 bool addObjToContainer(U6LList *list, Obj *obj);
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H A D | obj_manager.cpp | 159 U6LList *list; in load_super_chunk() 171 list = new U6LList(); in load_super_chunk() 452 U6LList *obj_list; in is_boundary() 521 U6LList *obj_list; in is_passable() 584 U6LList *obj_list; in is_forced_passable() 619 U6LList *obj_list; in is_damaging() 1072 U6LList *obj_list; in get_obj_dmg_tile() 1186 U6LList *obj_list; in get_obj_of_type_from_location() 1214 U6LList *obj_list; in get_objBasedAt() 1270 U6LList *obj_list; in remove_obj_from_map() [all …]
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H A D | obj.h | 101 U6LList *container; 162 void set_on_map(U6LList *map_list);
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H A D | obj.cpp | 54 container = new U6LList(); in make_container() 70 void Obj::set_on_map(U6LList *map_list) { in set_on_map()
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H A D | map.h | 33 class U6LList; variable
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H A D | map.cpp | 314 U6LList *obj_list = obj_manager->get_obj_list(x, y, level); in get_impedance()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor.cpp | 698 U6LList *Actor::get_inventory_list() { in get_inventory_list() 713 U6LList *inventory = get_inventory_list(); in inventory_count_objects() 736 U6LList *inv = get_inventory_list(); in inventory_count_object() 751 U6LList *inventory; in inventory_get_object() 867 U6LList *inventory = get_inventory_list(); in inventory_del_all_objs() 882 U6LList *inventory; in inventory_remove_obj() 904 U6LList *inventory; in get_inventory_weight() 923 U6LList *inventory; in get_inventory_equip_weight() 980 U6LList *inventory; in inventory_parse_readied_objects() 1158 U6LList *inv = NULL; in inventory_drop_all() [all …]
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H A D | actor.h | 120 class U6LList; variable 295 U6LList *obj_inventory; 616 U6LList *get_inventory_list();
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H A D | u6_actor.cpp | 1575 U6LList *inv = container ? container->container : get_inventory_list(); in inventory_get_food() 1591 U6LList *inventory; in inventory_make_all_objs_ok_to_take()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | container_widget.cpp | 118 U6LList *objlist; in display_inventory_list() 231 U6LList *inventory; in get_obj_at_location()
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H A D | inventory_widget.cpp | 168 U6LList *inventory; in display_inventory_list() 329 U6LList *inventory; in get_obj_at_location()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/ |
H A D | tmx_map.cpp | 156 U6LList *list = obj_manager->get_obj_list(x, y, level); in writeObjects()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script.cpp | 332 int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive); 3906 U6LList *list = obj_manager->get_obj_list(x + *xOffset, y + *yOffset, z); in nscript_get_next_obj_from_area() 4296 U6LList *obj_list = obj_manager->get_obj_list(x, y, z); in nscript_objs_at_loc() 4335 U6LList *obj_list = obj_manager->get_obj_list(j, i, z); in nscript_find_volcano_obj_near_player() 4373 U6LList *obj_list = obj->container; in nscript_container() 4381 int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive) { in nscript_init_u6link_iter()
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H A D | script_actor.cpp | 124 extern int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive); 1763 U6LList *inv = actor->get_inventory_list(); in nscript_actor_inv()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | map_window.cpp | 775 …U6LList *obj_list = obj_manager->get_obj_list(cur_x - TMP_MAP_BORDER + x, cur_y - TMP_MAP_BORDER +… in updateLighting() 1052 U6LList *obj_list; in drawObjSuperBlock()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_usecode.cpp | 561 U6LList *obj_list; in use_switch()
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