Searched refs:VM_DrawTileGeneric (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.h | 88 void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, 94 VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, p); in VM_DrawTilePal() 98 VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, p); in VM_DrawTilePalSmall()
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H A D | gameexec.cpp | 6766 void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t… function 6786 VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, tilePal); 6794 VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_game.lds | 220 VM_DrawTileGeneric;
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H A D | control.lua | 436 ffiC.VM_DrawTileGeneric(x, y, zoom, tilenum, shade, orientation, pal)
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