Searched refs:WShape (Results 1 – 17 of 17) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/winged_edge/ |
H A D | WingedEdgeBuilder.h | 72 inline WShape *getCurrentWShape() in getCurrentWShape() 92 inline void setCurrentWShape(WShape *wshape) in setCurrentWShape() 115 virtual bool buildWShape(WShape &shape, IndexedFaceSet &ifs); 116 virtual void buildWVertices(WShape &shape, const float *vertices, unsigned vsize); 164 WShape *_current_wshape;
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H A D | WEdge.cpp | 455 WShape *WFace::getShape() in getShape() 468 unsigned WShape::_SceneCurrentId = 0; 470 WShape *WShape::duplicate() in duplicate() 472 WShape *clone = new WShape(*this); in duplicate() 476 WShape::WShape(WShape &iBrother) in WShape() function in Freestyle::WShape 600 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace() 614 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace() 635 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace() 723 real WShape::ComputeMeanEdgeSize() const in ComputeMeanEdgeSize()
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H A D | WEdge.h | 55 class WShape; variable 102 inline WShape *shape() const in shape() 1013 WShape *getShape(); 1032 class WShape { 1051 inline WShape() in WShape() function 1061 WShape(WShape &iBrother); 1062 virtual WShape *duplicate(); 1064 virtual ~WShape() in ~WShape() 1363 void addWShape(WShape *wshape) in addWShape() 1369 vector<WShape *> &getWShapes() in getWShapes() [all …]
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H A D | WSFillGrid.cpp | 33 vector<WShape *> wshapes = _winged_edge->getWShapes(); in fillGrid() 38 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { in fillGrid()
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H A D | WFillGrid.cpp | 33 vector<WShape *> wshapes = _winged_edge->getWShapes(); in fillGrid() 38 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { in fillGrid()
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H A D | WingedEdgeBuilder.cpp | 40 WShape *shape = new WShape; in visitIndexedFaceSet() 80 bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs) in buildWShape() 245 void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize) in buildWVertices() 270 WShape *currentShape = _current_wshape; // the current shape being built in buildTriangleStrip() 377 WShape *currentShape = _current_wshape; // the current shape begin built in buildTriangles()
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H A D | WXEdge.h | 711 class WXShape : public WShape { 722 inline WXShape() : WShape() in WXShape() 728 inline WXShape(WXShape &iBrother) : WShape(iBrother) in WXShape() 733 virtual WShape *duplicate() in duplicate()
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H A D | WXEdgeBuilder.h | 42 virtual void buildWVertices(WShape &shape, const float *vertices, unsigned vsize);
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H A D | WXEdgeBuilder.cpp | 44 void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize) in buildWVertices()
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H A D | WXEdge.cpp | 276 WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex); in MakeFace() 299 WFace *face = WShape::MakeFace( in MakeFace()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | ViewMapTesselator.h | 44 class WShape; variable 70 NodeGroup *Tesselate(WShape *iWShape);
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H A D | ViewMapTesselator.cpp | 36 NodeGroup *ViewMapTesselator::Tesselate(WShape *UNUSED(iWShape)) in Tesselate()
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H A D | OccluderSource.h | 56 vector<WShape *>::const_iterator currentShape, shapesEnd;
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H A D | OccluderSource.cpp | 54 vector<WShape *> &wshapes = wingedEdge.getWShapes(); in begin()
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H A D | FEdgeXDetector.cpp | 39 vector<WShape *> wshapes = we.getWShapes(); in processShapes() 50 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { in processShapes()
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H A D | ViewMapBuilder.cpp | 1255 vector<WShape *> wshapes = we.getWShapes(); in computeInitialViewEdges() 1258 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { in computeInitialViewEdges()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/application/ |
H A D | Controller.cpp | 377 WShape::setCurrentId(0); in CloseFile()
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