Searched refs:_offsetInBuffer (Results 1 – 4 of 4) sorted by relevance
198 void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; } in setOffsetInBuffer()230 Point _offsetInBuffer; ///> Where in the texture to draw variable
700 float textureStartX = textureFix + _offsetInBuffer.x; in fillVertices()701 float textureStartY = textureFix + _offsetInBuffer.y; in fillVertices()709 float textureEndX = -textureFix + _offsetInBuffer.x + textureLeftX; in fillVertices()710 float textureEndY = -textureFix + _offsetInBuffer.y + textureLeftY; in fillVertices()