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Searched refs:accessShade (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp251 static int RT_P_DisplayAccess(int accessShade) in RT_P_DisplayAccess() argument
271 … HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal); in RT_P_DisplayAccess()
286 …Y + 279 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), DN64TILE3716, accessShade, in RT_P_DisplayAccess()
289 …ssY + 279 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), accessTile, accessShade, in RT_P_DisplayAccess()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp2079 static int P_DisplayAccess(int accessShade) in P_DisplayAccess() argument
2099 … HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal); in P_DisplayAccess()
2104 …66 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade, in P_DisplayAccess()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp2193 static int P_DisplayAccess(int accessShade) in P_DisplayAccess() argument
2220 G_DrawTileScaled(accessX, accessY, accessTile, accessShade, accessBits, accessPal); in P_DisplayAccess()