Searched refs:bOffset1 (Results 1 – 1 of 1) sorted by relevance
7311 int bOffset1, bOffset2, bOffset3, bOffset4; in DeriveUnsmoothedTangents() local7314 bOffset1 = dominantTris[i].v2; in DeriveUnsmoothedTangents()7328 vecPerm1 = vec_lvsl( 0, xyzPtr + (bOffset1 * DRAWVERT_OFFSET ) ); in DeriveUnsmoothedTangents()7329 v2 = vec_ld( 0, xyzPtr + ( bOffset1 * DRAWVERT_OFFSET ) ); in DeriveUnsmoothedTangents()7330 v3 = vec_ld( 16, xyzPtr + ( bOffset1 * DRAWVERT_OFFSET ) ); in DeriveUnsmoothedTangents()