Searched refs:blockGeometry (Results 1 – 5 of 5) sorted by relevance
153 const QRectF blockGeometry = m_editor->blockBoundingGeometry(block); in createSelectionPath() local161 selection += lineRect.translated(blockGeometry.topLeft()); in createSelectionPath()167 const QRectF blockGeometry = m_editor->blockBoundingGeometry(block); in createSelectionPath() local206 selection += lineRect.translated(blockGeometry.topLeft()); in createSelectionPath()213 selection += lineRect.translated(blockGeometry.topLeft()); in createSelectionPath()227 selection += lineRect.translated(blockGeometry.topLeft()); in createSelectionPath()233 if (blockGeometry.translated(offset).y() > 2*viewportRect.height()) in createSelectionPath()
73 if (p.isVisible()) top = (int) m_editor->blockGeometry(p).top(); in paintEvent()75 if ( np.isValid() && np.isVisible()) delta= (int) m_editor->blockGeometry(np).top()-top; in paintEvent()
81 if (p.isVisible()) top = (int) m_editor->blockGeometry(p).top(); in paintEvent()83 if ( np.isValid() && np.isVisible()) delta= (int) m_editor->blockGeometry(np).top()-top; in paintEvent()
53 QRectF blockGeometry(const QTextBlock & block) {return blockBoundingGeometry(block).translated(cont… in blockGeometry() function
99 QRectF blockGeometry(const QTextBlock & block) {return blockBoundingGeometry(block).translated(cont… in blockGeometry() function