Searched refs:bricks_left (Results 1 – 6 of 6) sorted by relevance
157 cur_game->bricks_left++; in brick_grow()199 --cur_game->bricks_left; in brick_remove()279 game->brick_count = game->bricks_left = 0; in bricks_create_barrier()478 game->bricks_left++; in bricks_add_invader()552 game->bricks_left++; in brick_create_instable()742 game->bricks_left = 0; game->extra_count = 0; in bricks_init()746 game->bricks_left++; in bricks_init()751 game->brick_count = game->bricks_left; in bricks_init()826 cur_game->bricks_left = 0; in brick_hit()954 if (cur_game->bricks_left==0) in brick_hit()[all …]
346 if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; in game_update()351 if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; in game_update()362 if ( cur_game->bricks_left == 0 || cur_game->isBonusLevel ) in game_update()
433 int bricks_left; /* is decreased. when 0 game is over */ member
329 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_hide()339 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_show()353 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_update()
64 game->bricks_left--; in client_brick_remove()174 game->bricks_left++; in client_brick_grow()
635 if ( game->bricks_left > game->warp_limit ) break; in handle_default_key()