/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/ |
H A D | btQuaternion.h | 399 return btAcos(dot(q) / s); in angle() 409 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 411 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 417 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 426 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 428 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 538 const btScalar theta = btAcos(sign * product); in slerp()
|
H A D | btScalar.h | 407 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function 453 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
|
/dports/devel/bullet/bullet3-3.21/src/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/ |
H A D | btQuaternion.h | 406 return btAcos(dot(q) / s); in angle() 416 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 418 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 424 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 433 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 435 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 545 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 413 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function 459 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
|
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/ |
H A D | btQuaternion.h | 452 return btAcos(dot(q) / s); in angle() 462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath() 464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath() 470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle() 479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath() 481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath() 588 const btScalar theta = btAcos(absproduct); in slerp()
|
H A D | btScalar.h | 430 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 486 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/ |
H A D | btScalar.h | 241 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function 276 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
|
H A D | btQuaternion.h | 203 return btAcos(dot(q) / s); in angle() 208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
|
H A D | btVector3.h | 185 return btAcos(dot(v) / s); in ATTRIBUTE_ALIGNED16()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/ |
H A D | btScalar.h | 229 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function 264 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
|
H A D | btQuaternion.h | 203 return btAcos(dot(q) / s); in angle() 208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/ |
H A D | btScalar.h | 234 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function 269 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
|
H A D | btQuaternion.h | 203 return btAcos(dot(q) / s); in angle() 208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | btScalar.h | 248 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 297 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | btScalar.h | 248 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function 297 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
|