/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/ |
H A D | loadModel.c | 267 currentMaterial->Ns[0] = 100; in loadMaterials() 268 currentMaterial->Ni[0] = 1; in loadMaterials() 269 currentMaterial->illum = 2; in loadMaterials() 273 currentMaterial->Ka[i] = 0.2; in loadMaterials() 274 currentMaterial->Kd[i] = 0.8; in loadMaterials() 275 currentMaterial->Ks[i] = 1; in loadMaterials() 277 currentMaterial->Ka[3] = 1; in loadMaterials() 278 currentMaterial->Kd[3] = 1; in loadMaterials() 279 currentMaterial->Ks[3] = 1; in loadMaterials() 281 currentMaterial->map_Ka = -1; in loadMaterials() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/ |
H A D | MaterialDocManager.cpp | 40 currentMaterial = NULL; in MaterialDocManager() 103 if(currentMaterial) { in SetSelectedMaterial() 111 if(currentMaterial) { in SetSelectedMaterial() 118 if(currentMaterial) { in SetSelectedMaterial() 122 delete currentMaterial; in SetSelectedMaterial() 123 currentMaterial = NULL; in SetSelectedMaterial() 129 currentMaterial = *tempDoc; in SetSelectedMaterial() 352 if(currentMaterial) { in ReloadFile() 353 currentMaterial->SetRenderMaterial(currentMaterial->renderMaterial); in ReloadFile() 385 if(currentMaterial && material && !currentMaterial->name.Icmp(material->GetName())) { in CreateMaterialDoc() [all …]
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H A D | StageView.cpp | 64 currentMaterial = NULL; in IMPLEMENT_DYNCREATE() 81 currentMaterial = pMaterial; in MV_OnMaterialSelectionChange() 95 if(pMaterial == currentMaterial) { in MV_OnMaterialSaved() 160 int stageType = currentMaterial->GetAttributeInt(to-1, "stagetype"); in MV_OnMaterialStageMove() 188 list.SetItemText(stage+1, 0, currentMaterial->GetAttribute(stage, attribName)); in MV_OnMaterialAttributeChanged() 278 if(currentMaterial) { in RefreshStageList() 285 int stageCount = currentMaterial->GetStageCount(); in RefreshStageList() 287 const char* name = currentMaterial->GetAttribute(i, "name"); in RefreshStageList() 291 if(currentMaterial->IsStageEnabled(i)) { in RefreshStageList() 337 int stageType = currentMaterial->GetAttributeInt(pNMLV->iItem-1, "stagetype"); in OnLvnItemchanged() [all …]
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H A D | MaterialDocManager.h | 54 MaterialDoc* GetCurrentMaterialDoc() { return currentMaterial; }; in GetCurrentMaterialDoc() 150 MaterialDoc* currentMaterial; variable
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H A D | MaterialPropTreeView.h | 66 MaterialDoc* currentMaterial;
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H A D | StageView.h | 119 MaterialDoc* currentMaterial; variable
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H A D | MaterialPreviewView.h | 141 idStr currentMaterial; variable
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H A D | MaterialPreviewView.cpp | 112 currentMaterial = pMaterial->renderMaterial->GetName(); in MV_OnMaterialSelectionChange() 113 renderedView.setMedia( currentMaterial ); in MV_OnMaterialSelectionChange()
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/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/ |
H A D | import_obj.h | 974 Material currentMaterial; in LoadMaterials() local 977 currentMaterial.index = (unsigned int)(-1); in LoadMaterials() 978 currentMaterial.Ka = Point3f(0.2, 0.2, 0.2); in LoadMaterials() 979 currentMaterial.Kd = Point3f(1, 1, 1); in LoadMaterials() 980 currentMaterial.Ks = Point3f(1, 1, 1); in LoadMaterials() 981 currentMaterial.Tr = 1; in LoadMaterials() 982 currentMaterial.Ns = 0; in LoadMaterials() 983 currentMaterial.illum = 2; in LoadMaterials() 1000 materials.push_back(currentMaterial); in LoadMaterials() 1001 currentMaterial = Material(); in LoadMaterials() [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.Wavefront/Parsers/ |
H A D | WavefrontObjParser.cs | 57 string currentMaterial = string.Empty; in ReadObject() 299 if (currentMaterial != string.Empty) in ReadObject() 303 if (Builder.Materials[m] == TempMaterials[currentMaterial]) in ReadObject() 315 if (TempMaterials.ContainsKey(currentMaterial)) in ReadObject() 317 Builder.Materials[materialIndex] = TempMaterials[currentMaterial]; in ReadObject() 325 …Builder.Faces.Add(currentMaterial == string.Empty ? new MeshFace(Vertices, 0) : new MeshFace(Verti… in ReadObject() 354 currentMaterial = Arguments[1].ToLowerInvariant(); in ReadObject() 355 if (!TempMaterials.ContainsKey(currentMaterial)) in ReadObject() 357 currentMaterial = string.Empty; in ReadObject()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/ |
H A D | import_obj.h | 948 Material currentMaterial; in LoadMaterials() local 949 currentMaterial.index = (unsigned int)(-1); in LoadMaterials() 967 currentMaterial = Material(); in LoadMaterials() 975 currentMaterial.materialName=tokens[1]; in LoadMaterials() 985 currentMaterial.Ka = Point3f(r, g, b); in LoadMaterials() 995 currentMaterial.Kd = Point3f(r, g, b); in LoadMaterials() 1005 currentMaterial.Ks = Point3f(r, g, b); in LoadMaterials() 1026 currentMaterial.illum = illumination; in LoadMaterials() 1034 currentMaterial.map_Kd=textureName; in LoadMaterials() 1045 currentMaterial.index = (int)j; in LoadMaterials() [all …]
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/dports/print/scribus-devel/scribus-1.5.7/scribus/third_party/prc/ |
H A D | exportPRC.cpp | 51 …currentMaterial = PRCmaterial ( amb, dif, emi, spe, Diffuse[3], material->getShininess ( osg::Mate… in getCurrentMaterial() 77 …currentMaterial = PRCmaterial ( amb, dif, emi, spe, Diffuse[3], material->getShininess ( osg::Mate… in getCurrentMaterial() 170 out->addSurface(1, 1, 2, 2, points, knotsU, knotsV, currentMaterial, NULL ); in analysePrimSet() 217 out->addSurface(1, 1, 2, 2, points, knotsU, knotsV, currentMaterial, NULL ); in analysePrimSet() 266 out->addSurface(1, 1, 2, 2, points, knotsU, knotsV, currentMaterial, NULL ); in analysePrimSet() 289 out->addSurface(1, 1, 2, 2, points, knotsU, knotsV, currentMaterial, NULL ); in analysePrimSet()
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H A D | exportPRC.h | 61 PRCmaterial currentMaterial; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_ase.cpp | 61 aseMaterial_t *currentMaterial; member 191 idStr::Copynz( ase.currentMaterial->name, qpath, sizeof( ase.currentMaterial->name ) ); in ASE_KeyMAP_DIFFUSE() 250 ase.currentMaterial = (aseMaterial_t *)Mem_Alloc( sizeof( aseMaterial_t ) ); in ASE_KeyMATERIAL_LIST() 251 memset( ase.currentMaterial, 0, sizeof( aseMaterial_t ) ); in ASE_KeyMATERIAL_LIST() 252 ase.currentMaterial->uTiling = 1; in ASE_KeyMATERIAL_LIST() 253 ase.currentMaterial->vTiling = 1; in ASE_KeyMATERIAL_LIST() 254 ase.model->materials.Append(ase.currentMaterial); in ASE_KeyMATERIAL_LIST()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/bgrabitmap/ |
H A D | bgrascene3d.pas | 971 currentMaterial: IBGRAMaterial3D; 990 currentMaterial := GetMaterialByName(materialName); 991 if currentMaterial = nil then 993 currentMaterial := CreateMaterial; 994 currentMaterial.Name := materialName; 997 if currentMaterial <> nil then 1004 currentMaterial.Texture := FetchTexture(trim(s),texZoom); 1006 currentMaterial.TextureZoom := texZoom; 1013 currentMaterial.SimpleAlpha := 255 1015 currentMaterial.SimpleAlpha := 0 [all …]
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/bgrabitmap/ |
H A D | bgrascene3d.pas | 971 currentMaterial: IBGRAMaterial3D; 990 currentMaterial := GetMaterialByName(materialName); 991 if currentMaterial = nil then 993 currentMaterial := CreateMaterial; 994 currentMaterial.Name := materialName; 997 if currentMaterial <> nil then 1004 currentMaterial.Texture := FetchTexture(trim(s),texZoom); 1006 currentMaterial.TextureZoom := texZoom; 1013 currentMaterial.SimpleAlpha := 255 1015 currentMaterial.SimpleAlpha := 0 [all …]
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/dports/games/bzflag-server/bzflag-2.4.22/tools/modeltool/ |
H A D | wavefrontOBJ.cxx | 215 std::string currentMaterial = ""; in readOBJ() local 289 currentMaterial = lineParts[1]; in readOBJ() 290 underscoreBeforeNumbers(currentMaterial); in readOBJ() 295 face.material = currentMaterial; in readOBJ()
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/dports/games/bzflag/bzflag-2.4.22/tools/modeltool/ |
H A D | wavefrontOBJ.cxx | 215 std::string currentMaterial = ""; in readOBJ() local 289 currentMaterial = lineParts[1]; in readOBJ() 290 underscoreBeforeNumbers(currentMaterial); in readOBJ() 295 face.material = currentMaterial; in readOBJ()
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/ |
H A D | OBJLoader.java | 1004 private String currentMaterial; field in OBJLoader 1112 this.currentMaterial = "default"; in parseObjectStream() 1371 this.currentMaterial)); in parseObjectLine() 1442 this.currentSmooth, this.currentMaterial)); in parseObjectLine() 1479 this.currentMaterial = tokenizer.sval; in parseObjectLine()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | free.c | 625 if (mi->currentMaterial.normal_list) in free_motion_object_instance() 626 glDeleteLists(mi->currentMaterial.normal_list, 1); in free_motion_object_instance() 628 if (mi->currentMaterial.highlighted_list) in free_motion_object_instance() 629 glDeleteLists(mi->currentMaterial.highlighted_list, 1); in free_motion_object_instance()
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H A D | motion.c | 996 mi->currentMaterial.name = NULL; in store_motion_object_instance() 997 copy_material(&model->dis.mat.materials[mo->material], &mi->currentMaterial); in store_motion_object_instance() 2306 …al(&model->dis.mat.materials[model->motion_objects[motion_object].material], &mi->currentMaterial); in add_foot_print() 2377 …al(&model->dis.mat.materials[model->motion_objects[motion_object].material], &mi->currentMaterial); in add_force_plate()
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H A D | modelplot.h | 900 MaterialStruct currentMaterial; /* the motion object's current material */ variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | PlayerView.h | 294 const idMaterial* currentMaterial; variable
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H A D | PlayerView.cpp | 1470 currentMaterial = declManager->FindMaterial( "textures/smf/bloom2/currentMaterial" ); in Initialize()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | Canvas3D.java | 665 MaterialRetained currentMaterial = new MaterialRetained(); field in Canvas3D 4013 currentMaterial = new MaterialRetained(); in reset()
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