Home
last modified time | relevance | path

Searched refs:deadscale (Results 1 – 1 of 1) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.cpp311 float deadscale(gameent *d, float amt = 1, bool timechk = false) in deadscale() function
342 else total = deadscale(d, total); in transscale()
362 …at((lastmillis-d->lastfire)%fireburndelay)/float(fireburndelay/2); pc = deadscale(d, pc > 1.f ? 2.… in adddynlights()
397 …1), d->headpos(-d->height*0.35f), firecols[rnd(FIRECOLOURS)], d->height*deadscale(d, 0.65f), 0.75f… in fireeffect()
2001 …iterdynents(i)) && d != player1) renderplayer(d, true, transscale(d, true), deadscale(d, 1, true)); in render()
2016 …renderplayer(player1, true, transscale(player1, thirdpersonview(true)), deadscale(player1, 1, true… in renderavatar()
2018 … renderplayer(player1, false, transscale(player1, false), deadscale(player1, 1, true), early); in renderavatar()