/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_pangles.cpp | 66 …cmd->angles[PITCH] = ANGLE2SHORT( ps->viewangles[PITCH] + maxPitchSpeed ) - ps->delta_angles[PITCH… in PM_ScaleUcmd() 70 …cmd->angles[PITCH] = ANGLE2SHORT( ps->viewangles[PITCH] - maxPitchSpeed ) - ps->delta_angles[PITCH… in PM_ScaleUcmd() 80 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 84 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 104 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToGripper() 105 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper() 455 temp = cmd->angles[i] + ps->delta_angles[i]; in PM_UpdateViewAngles() 462 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles() 467 ps->delta_angles[i] = (pitchClampMin - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles() 475 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; in PM_UpdateViewAngles() [all …]
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H A D | NPC_utils.cpp | 295 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 331 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 334 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles() 447 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 521 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 524 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles() 607 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles() 620 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() 709 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles() 742 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_pangles.cpp | 405 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd() 440 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToGripper() 441 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper() 463 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToPuller() 464 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToPuller() 1337 ucmd->angles[YAW] = ANGLE2SHORT( newViewAngles[YAW] ) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesForHeldByMonster() 1498 temp = cmd->angles[i] + ps->delta_angles[i]; in PM_UpdateViewAngles() 1505 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles() 1511 ps->delta_angles[i] = (pitchClampMin - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles() 1572 ps->delta_angles[i] = (yawClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles() [all …]
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H A D | NPC_utils.cpp | 321 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 357 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 360 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles() 473 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 547 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 550 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles() 633 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles() 646 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() 735 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles() 768 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() [all …]
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/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 738 if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Default() 739 to->pmove.delta_angles[1] != from->pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Default() 740 to->pmove.delta_angles[2] != from->pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Default() 941 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Enhanced() 942 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Enhanced() 943 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Enhanced() 949 VectorCopy( from->ps.pmove.delta_angles, to->ps.pmove.delta_angles ); in MSG_WriteDeltaPlayerstate_Enhanced() 1242 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Packet() 1243 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Packet() 1244 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Packet() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_ents.c | 149 if(ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 150 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 151 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2]) in SV_WritePlayerstateToClient() 224 MSG_WriteShort(msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 225 MSG_WriteShort(msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 226 MSG_WriteShort(msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_ents.c | 167 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 168 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 169 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 242 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 243 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 244 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_ents.c | 175 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 176 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 177 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2]) in SV_WritePlayerstateToClient() 241 MSG_WriteShort(msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 242 MSG_WriteShort(msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 243 MSG_WriteShort(msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_ents.c | 264 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 265 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 266 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 339 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 340 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 341 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_ents.c | 266 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 267 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 268 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 341 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 342 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 343 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/alienarena-data/alienarena-7.66/source/server/ |
H A D | sv_ents.c | 179 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 180 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 181 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 260 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 261 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 262 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/alienarena/alienarena-7.66/source/server/ |
H A D | sv_ents.c | 179 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 180 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 181 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 260 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 261 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 262 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_ents.c | 266 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 267 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 268 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 341 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 342 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 343 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_utils.c | 297 NPCS.ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - NPCS.client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 333 …NPCS.ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - NPCS.client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 449 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles() 523 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles() 526 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles() 608 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles() 621 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() 624 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateFiringAngles() 710 …NPCS.ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - NPCS.client->ps.delta_angles[YAW… in NPC_UpdateFiringAngles() 743 …md.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - NPCS.client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_pred.c | 243 cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE( ps->pmove.delta_angles[0] ); in CL_PredictMovement() 244 cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE( ps->pmove.delta_angles[1] ); in CL_PredictMovement() 245 cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE( ps->pmove.delta_angles[2] ); in CL_PredictMovement()
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/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_ents.c | 562 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient() 563 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient() 564 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient() 838 MSG_WriteShort (ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient() 839 MSG_WriteShort (ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient() 840 MSG_WriteShort (ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_pred.c | 265 …cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[0]… in CL_PredictMovement() 266 …cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[1]… in CL_PredictMovement() 267 …cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[2]… in CL_PredictMovement()
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H A D | cl_ents.c | 847 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in CL_DemoDeltaPlayerstate() 848 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in CL_DemoDeltaPlayerstate() 849 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in CL_DemoDeltaPlayerstate() 922 MSG_WriteShort (ps->pmove.delta_angles[0]); in CL_DemoDeltaPlayerstate() 923 MSG_WriteShort (ps->pmove.delta_angles[1]); in CL_DemoDeltaPlayerstate() 924 MSG_WriteShort (ps->pmove.delta_angles[2]); in CL_DemoDeltaPlayerstate() 1055 state->pmove.delta_angles[0] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate() 1056 state->pmove.delta_angles[1] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate() 1057 state->pmove.delta_angles[2] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_main.c | 382 void BotInputToUserCommand( bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time ) { in BotInputToUserCommand() 425 temp = ucmd->angles[j] - delta_angles[j]; in BotInputToUserCommand() 491 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput() 503 BotInputToUserCommand( &bi, &bs->lastucmd, bs->cur_ps.delta_angles, time ); in BotUpdateInput() 507 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput() 574 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI() 593 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
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H A D | ai_cast_think.c | 167 …ast_InputToUserCommand( cast_state_t *cs, bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3] ) { in AICast_InputToUserCommand() 215 temp = ucmd->angles[j] - delta_angles[j]; in AICast_InputToUserCommand() 346 cs->viewangles[j] = AngleMod( cs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 354 AICast_InputToUserCommand( cs, &bi, &cs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput() 359 cs->viewangles[j] = AngleMod( cs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 407 AICast_InputToUserCommand( cs, &bi, &cs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput() 416 cs->viewangles[j] = AngleMod( cs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 684 cs->viewangles[i] = AngleMod( cs->viewangles[i] + SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think() 779 cs->viewangles[i] = AngleMod( cs->viewangles[i] - SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think() 1200 AICast_InputToUserCommand( cs, &bi, ucmd, ps.delta_angles ); in AICast_PredictMovement() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_main.c | 382 void BotInputToUserCommand( bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time ) { in BotInputToUserCommand() 425 temp = ucmd->angles[j] - delta_angles[j]; in BotInputToUserCommand() 493 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput() 505 BotInputToUserCommand( &bi, &bs->lastucmd, bs->cur_ps.delta_angles, time ); in BotUpdateInput() 509 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput() 576 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI() 595 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
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H A D | ai_cast_think.c | 150 …ast_InputToUserCommand( cast_state_t *cs, bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3] ) { in AICast_InputToUserCommand() 199 temp = ucmd->angles[j] - delta_angles[j]; in AICast_InputToUserCommand() 324 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 332 AICast_InputToUserCommand( cs, &bi, &bs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput() 337 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 385 AICast_InputToUserCommand( cs, &bi, &bs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput() 394 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput() 627 …>viewangles[i] = AngleMod( cs->bs->viewangles[i] + SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think() 710 …>viewangles[i] = AngleMod( cs->bs->viewangles[i] - SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think() 1243 AICast_InputToUserCommand( cs, &bi, &ucmd, cs->bs->cur_ps.delta_angles ); in AICast_Blocked()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | aistruct.h | 220 std::array<vms_angvec, MAX_SUBMODELS> delta_angles{}; // angles for each subobject 302 vms_angvec delta_angles[MAX_SUBMODELS]; // angles for each subobject member
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1285 { PSF(delta_angles[1]), 16 }, 1288 { PSF(delta_angles[0]), 16 }, 1322 { PSF(delta_angles[2]), 16 }, 1439 { PSF(delta_angles[1]), 16 }, 1440 { PSF(delta_angles[0]), 16 }, 1451 { PSF(delta_angles[2]), 16 }, 1606 { PSF(delta_angles[1]), 16 }, 1609 { PSF(delta_angles[0]), 16 }, 1631 { PSF(delta_angles[2]), 16 }, 1698 { PSF(delta_angles[1]), 16 }, [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_pmove.c | 1872 pm->ps->delta_angles[ YAW ] -= rTtANGrTsTt; in PM_GroundClimbTrace() 1900 pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( traceANGsurf ); in PM_GroundClimbTrace() 1965 pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); in PM_GroundClimbTrace() 2050 pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); in PM_GroundTrace() 3158 temp[ i ] = cmd->angles[ i ] + ps->delta_angles[ i ]; in PM_UpdateViewAngles() 3165 ps->delta_angles[ i ] = 16000 - cmd->angles[ i ]; in PM_UpdateViewAngles() 3170 ps->delta_angles[ i ] = -16000 - cmd->angles[ i ]; in PM_UpdateViewAngles() 3220 ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) - 90.0f ); in PM_UpdateViewAngles() 3222 ps->delta_angles[ i ] -= ANGLE2SHORT( fabs( diff ) - 90.0f ); in PM_UpdateViewAngles() 3225 ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) * 0.05f ); in PM_UpdateViewAngles() [all …]
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