Searched refs:escape_chance (Results 1 – 2 of 2) sorted by relevance
174 int escape_chance = 0; variable
114 this->escape_chance = Utils::Clamp(150 - base_chance, 64, 100); in InitEscapeChance()118 …| Game_Battle::GetInterpreterBattle().IsForceFleeEnabled() || Rand::PercentChance(escape_chance)) { in TryEscape()121 escape_chance += 10; in TryEscape()