/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Rules.ocd/Gravestones.ocd/ |
H A D | Script.c | 9 local fade_out; variable 17 fade_out = nil; in Initialize() 23 fade_out = time; in SetFadeOut() 31 clonk->CreateEffect(FxAddGravestone, 100, 1, fade_out); in OnClonkDeath() 37 Construction = func(int fade_out) in func() argument 39 this.fade_out = fade_out; in func() 56 if (this.fade_out > 0) 57 this.grave->FadeOut(this.fade_out, true); 84 if (fade_out != nil) in SaveScenarioObject() 85 props->AddCall("FadeOut", this, "SetFadeOut", fade_out); in SaveScenarioObject()
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/dports/audio/tamgamp-lv2/tamgamp.lv2-590ced0a1da96ca481a1a719eebdb17f3af472e4/src/tamgamp.lv2/util/ |
H A D | Crossfade.cpp | 68 void Crossfade::process(float *dst, const float *fade_out, const float *fade_in, size_t count) in process() argument 74 if (fade_out == NULL) in process() 112 *dst = *fade_out * (1.0f - fGain); in process() 116 ++fade_out; in process() 126 ::memcpy(dst, fade_out, count * sizeof(float)); in process() 133 *dst = *fade_out + (*fade_in - *fade_out) * fGain; in process() 138 ++fade_out; in process() 145 ::memcpy(dst, (fGain > 0.0f) ? fade_in : fade_out, count * sizeof(float)); in process()
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/core/util/ |
H A D | Crossfade.cpp | 70 void Crossfade::process(float *dst, const float *fade_out, const float *fade_in, size_t count) in process() argument 76 if (fade_out == NULL) in process() 114 *dst = *fade_out * (1.0f - fGain); in process() 118 ++fade_out; in process() 128 dsp::copy(dst, fade_out, count); in process() 135 *dst = *fade_out + (*fade_in - *fade_out) * fGain; in process() 140 ++fade_out; in process() 147 dsp::copy(dst, (fGain > 0.0f) ? fade_in : fade_out, count); in process()
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/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/test/ |
H A D | combine_regions_test.cc | 54 float fade_out[128]; in check_crossfade1() local 57 _ar[1]->inverse_fade_in()->curve().get_vector (0, 128, fade_out, 128); in check_crossfade1() 76 r0 *= fade_out[i - 128]; in check_crossfade1() 89 float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001; in check_crossfade1() local 90 CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16); in check_crossfade1() 164 float fade_out[128]; in check_crossfade2() local 167 _ar[0]->fade_out()->curve().get_vector (0, 128, fade_out, 128); in check_crossfade2() 179 float r0 = i * fade_out[i - 128]; in check_crossfade2() 193 float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001; in check_crossfade2() local 194 CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16); in check_crossfade2()
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/dports/audio/exaile/exaile-4.1.1/xl/player/ |
H A D | track_fader.py | 79 def calculate_fades(self, track, fade_in, fade_out): argument 102 if fade_out is None: 103 fade_out = 0 105 fade_out = max(0, fade_out) 109 total_fade = max(fade_in + fade_out, 0.1) 113 fade_out = playlen * (float(fade_out) / total_fade) 118 stop_offset - fade_out, 179 def setup_track(self, track, fade_in, fade_out, is_update=False, now=None): argument 195 has_fade = fade_in is not None or fade_out is not None 207 track, fade_in, fade_out [all …]
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/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/ |
H A D | audio_playlist.cc | 90 samplecnt_t fade_out = 64; in AudioPlaylist() local 103 if (region->fade_out()->back()->when > trim) { in AudioPlaylist() 104 fade_out = region->fade_out()->back()->when - trim; in AudioPlaylist() 113 …fade_out = region->fade_out()->back()->when - ( region->last_sample() - end ); //end is inside th… in AudioPlaylist() 119 fade_out = region->fade_out()->back()->when; in AudioPlaylist() 128 fade_out = region->fade_out()->back()->when; in AudioPlaylist() 136 our_region->set_fade_out_length (fade_out); in AudioPlaylist() 361 our_interests.add (Properties::fade_out); in region_changed() 424 cr->set_fade_out (ar->fade_out()); in post_combine() 481 ar->set_fade_out (cr->fade_out()); in pre_uncombine() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/ |
H A D | intro.nut | 18 Text.fade_out(1); 27 logo.fade_out(1.2); 32 Text.fade_out(1); 159 Text.fade_out(1); 167 Text.fade_out(1); 172 Text.fade_out(1); 177 Text.fade_out(1); 182 Text.fade_out(1); 189 Text.fade_out(1); 196 Text.fade_out(1); [all …]
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H A D | yeti_cutscene.nut | 18 Text.fade_out(1); 25 Text.fade_out(1); 54 Text.fade_out(1); 59 Text.fade_out(1); 66 Text.fade_out(1); 68 Effect.fade_out(2);
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H A D | castle_cutscene.nut | 17 Text.fade_out(1); 22 Text.fade_out(1); 31 Text.fade_out(1); 36 Text.fade_out(1); 41 Text.fade_out(1); 74 Effect.fade_out(1); 118 Effect.fade_out(2);
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/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/ |
H A D | Makefile.in | 222 gui.h gfx.h fade_out.h starwing.h hooks.h 224 fade_out.o: fade_out.cxx tux.h slam.h joystick.h material.h ocean.h \ 235 gui.h gfx.h fade_out.h starwing.h hooks.h 243 gui.h gfx.h fade_out.h starwing.h hooks.h 247 gui.h gfx.h fade_out.h starwing.h hooks.h 251 gui.h gfx.h fade_out.h starwing.h hooks.h 255 gui.h gfx.h fade_out.h starwing.h hooks.h 263 gui.h gfx.h fade_out.h starwing.h hooks.h 267 gui.h gfx.h fade_out.h starwing.h hooks.h 275 gui.h gfx.h fade_out.h starwing.h hooks.h [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/ |
H A D | tower_cutscene.stl | 51 Text.fade_out(1); 56 Text.fade_out(1); 65 Text.fade_out(1); 70 Text.fade_out(1); 75 Text.fade_out(1); 77 Effect.fade_out(2);
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H A D | forest_intro.stl | 45 Text.fade_out(1); 51 Text.fade_out(1); 56 Text.fade_out(1); 58 Effect.fade_out(2);
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/dports/audio/clunk/clunk-1.3.261/clunk/ |
H A D | object.cpp | 66 void Object::fade_out(const std::string &name, float fadeout) { in fade_out() function in Object 71 i->second->fade_out(fadeout); in fade_out() 75 void Object::fade_out(int index, float fadeout) { in fade_out() function in Object 80 i->second->fade_out(fadeout); in fade_out() 95 i->second->fade_out(fadeout); in cancel() 111 i->second->fade_out(fadeout); in cancel() 164 i->second->fade_out(fadeout); in _cancel_all()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/ |
H A D | Fade.c | 17 effect.fade_out = true; in FadeOut() 45 if (effect.fade_out) in FxObjFadeTimer() 65 if (effect.fade_out) in FxObjFadeTimer()
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/dports/audio/sox/sox-14.4.2/src/ |
H A D | echo.c | 61 size_t fade_out; member 158 echo->fade_out = echo->maxsamples; in sox_echo_start() 215 while ( ( done < *osamp ) && ( done < echo->fade_out ) ) { in sox_echo_drain() 232 echo->fade_out--; in sox_echo_drain() 236 if (echo->fade_out == 0) in sox_echo_drain()
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/dports/games/battletanks/btanks-0.9.8083/clunk/ |
H A D | object.cpp | 61 void Object::fade_out(const std::string &name, const float fadeout) { in fade_out() function in Object 66 i->second->fade_out(fadeout); in fade_out() 81 i->second->fade_out(fadeout); in cancel() 114 i->second->fade_out(fadeout); in cancel_all()
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/dports/games/supertux/supertux-0.1.3/src/ |
H A D | screen.cpp | 103 void fade(Surface *surface, int seconds, bool fade_out); 105 void fade(const std::string& surface, int seconds, bool fade_out) in fade() argument 108 fade(sur, seconds, fade_out); in fade() 112 void fade(Surface *surface, int seconds, bool fade_out) in fade() argument 115 if (fade_out) in fade() 133 if(fade_out) in fade()
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/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/splash/ |
H A D | splash.c | 65 int fade_out; member 103 if (ss->fade_out > 0 && ss->fade_out <= ms) in splashPreparePaintScreen() 106 ss->fade_out += ss->time; in splashPreparePaintScreen() 110 if (ss->fade_out < 0) in splashPreparePaintScreen() 111 ss->fade_out = 0; in splashPreparePaintScreen() 117 ss->fade_in = ss->fade_out = splashGetFadeTime (d) * 1000.0; in splashPreparePaintScreen() 122 if (ss->fade_in || ss->fade_out || ss->time || lastShot) in splashPreparePaintScreen() 217 if (ss->fade_in || ss->fade_out || ss->time) in splashDonePaintScreen() 274 (ss->fade_out / (splashGetFadeTime (d) * 1000.0) ); in splashPaintOutput()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | game.cc | 315 pal->fade_out(c_fade_out_time); in show_menu() 324 pal->fade_out(c_fade_out_time); in show_menu() 351 pal->fade_out(c_fade_out_time); in show_menu() 358 pal->fade_out(c_fade_out_time); in show_menu() 365 pal->fade_out(c_fade_out_time); in show_menu() 380 pal->fade_out(c_fade_out_time); in show_menu() 396 pal->fade_out(50); in journey_failed_text()
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H A D | exultmenu.cc | 337 gpal->fade_out(c_fade_out_time / 2); in show_mods_menu() 344 gpal->fade_out(c_fade_out_time); in show_mods_menu() 452 gpal->fade_out(c_fade_out_time); in run() 468 gpal->fade_out(c_fade_out_time); in run() 480 gpal->fade_out(c_fade_out_time); in run() 500 gpal->fade_out(c_fade_out_time); in run() 507 gpal->fade_out(c_fade_out_time); in run() 511 gpal->fade_out(c_fade_out_time / 2); in run()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/ |
H A D | decal.cpp | 44 Decal::fade_out(float fade_time) in fade_out() function in scripting::Decal 47 object.fade_out(fade_time); in fade_out()
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H A D | display_effect.cpp | 24 DisplayEffect::fade_out(float fadetime) in fade_out() function in scripting::DisplayEffect 27 object.fade_out(fadetime); in fade_out()
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/dports/science/nest/nest-simulator-3.1/pynest/examples/ |
H A D | sensitivity_to_perturbation.py | 113 fade_out = 2. * delay # fade out time (ms) variable 170 'stop': T + fade_out}) 214 nest.Simulate(fade_out)
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | mouse_cursors.cc | 44 , fade_out (0) in MouseCursors() 93 delete fade_out; fade_out = 0; in drop_all() 173 fade_out = make_cursor ("fade_out_cursor", 29, 0); in set_cursor_set()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/ |
H A D | mode_manager.cpp | 181 void ModeEngine::Pop(bool fade_out, bool fade_in) in Pop() argument 188 if(fade_out) { in Pop() 206 void ModeEngine::Push(GameMode *gm, bool fade_out, bool fade_in) in Push() argument 214 if(fade_out) { in Push()
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