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Searched refs:fade_out (Results 1 – 25 of 360) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Rules.ocd/Gravestones.ocd/
H A DScript.c9 local fade_out; variable
17 fade_out = nil; in Initialize()
23 fade_out = time; in SetFadeOut()
31 clonk->CreateEffect(FxAddGravestone, 100, 1, fade_out); in OnClonkDeath()
37 Construction = func(int fade_out) in func() argument
39 this.fade_out = fade_out; in func()
56 if (this.fade_out > 0)
57 this.grave->FadeOut(this.fade_out, true);
84 if (fade_out != nil) in SaveScenarioObject()
85 props->AddCall("FadeOut", this, "SetFadeOut", fade_out); in SaveScenarioObject()
/dports/audio/tamgamp-lv2/tamgamp.lv2-590ced0a1da96ca481a1a719eebdb17f3af472e4/src/tamgamp.lv2/util/
H A DCrossfade.cpp68 void Crossfade::process(float *dst, const float *fade_out, const float *fade_in, size_t count) in process() argument
74 if (fade_out == NULL) in process()
112 *dst = *fade_out * (1.0f - fGain); in process()
116 ++fade_out; in process()
126 ::memcpy(dst, fade_out, count * sizeof(float)); in process()
133 *dst = *fade_out + (*fade_in - *fade_out) * fGain; in process()
138 ++fade_out; in process()
145 ::memcpy(dst, (fGain > 0.0f) ? fade_in : fade_out, count * sizeof(float)); in process()
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/core/util/
H A DCrossfade.cpp70 void Crossfade::process(float *dst, const float *fade_out, const float *fade_in, size_t count) in process() argument
76 if (fade_out == NULL) in process()
114 *dst = *fade_out * (1.0f - fGain); in process()
118 ++fade_out; in process()
128 dsp::copy(dst, fade_out, count); in process()
135 *dst = *fade_out + (*fade_in - *fade_out) * fGain; in process()
140 ++fade_out; in process()
147 dsp::copy(dst, (fGain > 0.0f) ? fade_in : fade_out, count); in process()
/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/test/
H A Dcombine_regions_test.cc54 float fade_out[128]; in check_crossfade1() local
57 _ar[1]->inverse_fade_in()->curve().get_vector (0, 128, fade_out, 128); in check_crossfade1()
76 r0 *= fade_out[i - 128]; in check_crossfade1()
89 float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001; in check_crossfade1() local
90 CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16); in check_crossfade1()
164 float fade_out[128]; in check_crossfade2() local
167 _ar[0]->fade_out()->curve().get_vector (0, 128, fade_out, 128); in check_crossfade2()
179 float r0 = i * fade_out[i - 128]; in check_crossfade2()
193 float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001; in check_crossfade2() local
194 CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16); in check_crossfade2()
/dports/audio/exaile/exaile-4.1.1/xl/player/
H A Dtrack_fader.py79 def calculate_fades(self, track, fade_in, fade_out): argument
102 if fade_out is None:
103 fade_out = 0
105 fade_out = max(0, fade_out)
109 total_fade = max(fade_in + fade_out, 0.1)
113 fade_out = playlen * (float(fade_out) / total_fade)
118 stop_offset - fade_out,
179 def setup_track(self, track, fade_in, fade_out, is_update=False, now=None): argument
195 has_fade = fade_in is not None or fade_out is not None
207 track, fade_in, fade_out
[all …]
/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/
H A Daudio_playlist.cc90 samplecnt_t fade_out = 64; in AudioPlaylist() local
103 if (region->fade_out()->back()->when > trim) { in AudioPlaylist()
104 fade_out = region->fade_out()->back()->when - trim; in AudioPlaylist()
113fade_out = region->fade_out()->back()->when - ( region->last_sample() - end ); //end is inside th… in AudioPlaylist()
119 fade_out = region->fade_out()->back()->when; in AudioPlaylist()
128 fade_out = region->fade_out()->back()->when; in AudioPlaylist()
136 our_region->set_fade_out_length (fade_out); in AudioPlaylist()
361 our_interests.add (Properties::fade_out); in region_changed()
424 cr->set_fade_out (ar->fade_out()); in post_combine()
481 ar->set_fade_out (cr->fade_out()); in pre_uncombine()
[all …]
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/
H A Dintro.nut18 Text.fade_out(1);
27 logo.fade_out(1.2);
32 Text.fade_out(1);
159 Text.fade_out(1);
167 Text.fade_out(1);
172 Text.fade_out(1);
177 Text.fade_out(1);
182 Text.fade_out(1);
189 Text.fade_out(1);
196 Text.fade_out(1);
[all …]
H A Dyeti_cutscene.nut18 Text.fade_out(1);
25 Text.fade_out(1);
54 Text.fade_out(1);
59 Text.fade_out(1);
66 Text.fade_out(1);
68 Effect.fade_out(2);
H A Dcastle_cutscene.nut17 Text.fade_out(1);
22 Text.fade_out(1);
31 Text.fade_out(1);
36 Text.fade_out(1);
41 Text.fade_out(1);
74 Effect.fade_out(1);
118 Effect.fade_out(2);
/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/
H A DMakefile.in222 gui.h gfx.h fade_out.h starwing.h hooks.h
224 fade_out.o: fade_out.cxx tux.h slam.h joystick.h material.h ocean.h \
235 gui.h gfx.h fade_out.h starwing.h hooks.h
243 gui.h gfx.h fade_out.h starwing.h hooks.h
247 gui.h gfx.h fade_out.h starwing.h hooks.h
251 gui.h gfx.h fade_out.h starwing.h hooks.h
255 gui.h gfx.h fade_out.h starwing.h hooks.h
263 gui.h gfx.h fade_out.h starwing.h hooks.h
267 gui.h gfx.h fade_out.h starwing.h hooks.h
275 gui.h gfx.h fade_out.h starwing.h hooks.h
[all …]
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/
H A Dtower_cutscene.stl51 Text.fade_out(1);
56 Text.fade_out(1);
65 Text.fade_out(1);
70 Text.fade_out(1);
75 Text.fade_out(1);
77 Effect.fade_out(2);
H A Dforest_intro.stl45 Text.fade_out(1);
51 Text.fade_out(1);
56 Text.fade_out(1);
58 Effect.fade_out(2);
/dports/audio/clunk/clunk-1.3.261/clunk/
H A Dobject.cpp66 void Object::fade_out(const std::string &name, float fadeout) { in fade_out() function in Object
71 i->second->fade_out(fadeout); in fade_out()
75 void Object::fade_out(int index, float fadeout) { in fade_out() function in Object
80 i->second->fade_out(fadeout); in fade_out()
95 i->second->fade_out(fadeout); in cancel()
111 i->second->fade_out(fadeout); in cancel()
164 i->second->fade_out(fadeout); in _cancel_all()
/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DFade.c17 effect.fade_out = true; in FadeOut()
45 if (effect.fade_out) in FxObjFadeTimer()
65 if (effect.fade_out) in FxObjFadeTimer()
/dports/audio/sox/sox-14.4.2/src/
H A Decho.c61 size_t fade_out; member
158 echo->fade_out = echo->maxsamples; in sox_echo_start()
215 while ( ( done < *osamp ) && ( done < echo->fade_out ) ) { in sox_echo_drain()
232 echo->fade_out--; in sox_echo_drain()
236 if (echo->fade_out == 0) in sox_echo_drain()
/dports/games/battletanks/btanks-0.9.8083/clunk/
H A Dobject.cpp61 void Object::fade_out(const std::string &name, const float fadeout) { in fade_out() function in Object
66 i->second->fade_out(fadeout); in fade_out()
81 i->second->fade_out(fadeout); in cancel()
114 i->second->fade_out(fadeout); in cancel_all()
/dports/games/supertux/supertux-0.1.3/src/
H A Dscreen.cpp103 void fade(Surface *surface, int seconds, bool fade_out);
105 void fade(const std::string& surface, int seconds, bool fade_out) in fade() argument
108 fade(sur, seconds, fade_out); in fade()
112 void fade(Surface *surface, int seconds, bool fade_out) in fade() argument
115 if (fade_out) in fade()
133 if(fade_out) in fade()
/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/splash/
H A Dsplash.c65 int fade_out; member
103 if (ss->fade_out > 0 && ss->fade_out <= ms) in splashPreparePaintScreen()
106 ss->fade_out += ss->time; in splashPreparePaintScreen()
110 if (ss->fade_out < 0) in splashPreparePaintScreen()
111 ss->fade_out = 0; in splashPreparePaintScreen()
117 ss->fade_in = ss->fade_out = splashGetFadeTime (d) * 1000.0; in splashPreparePaintScreen()
122 if (ss->fade_in || ss->fade_out || ss->time || lastShot) in splashPreparePaintScreen()
217 if (ss->fade_in || ss->fade_out || ss->time) in splashDonePaintScreen()
274 (ss->fade_out / (splashGetFadeTime (d) * 1000.0) ); in splashPaintOutput()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgame.cc315 pal->fade_out(c_fade_out_time); in show_menu()
324 pal->fade_out(c_fade_out_time); in show_menu()
351 pal->fade_out(c_fade_out_time); in show_menu()
358 pal->fade_out(c_fade_out_time); in show_menu()
365 pal->fade_out(c_fade_out_time); in show_menu()
380 pal->fade_out(c_fade_out_time); in show_menu()
396 pal->fade_out(50); in journey_failed_text()
H A Dexultmenu.cc337 gpal->fade_out(c_fade_out_time / 2); in show_mods_menu()
344 gpal->fade_out(c_fade_out_time); in show_mods_menu()
452 gpal->fade_out(c_fade_out_time); in run()
468 gpal->fade_out(c_fade_out_time); in run()
480 gpal->fade_out(c_fade_out_time); in run()
500 gpal->fade_out(c_fade_out_time); in run()
507 gpal->fade_out(c_fade_out_time); in run()
511 gpal->fade_out(c_fade_out_time / 2); in run()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Ddecal.cpp44 Decal::fade_out(float fade_time) in fade_out() function in scripting::Decal
47 object.fade_out(fade_time); in fade_out()
H A Ddisplay_effect.cpp24 DisplayEffect::fade_out(float fadetime) in fade_out() function in scripting::DisplayEffect
27 object.fade_out(fadetime); in fade_out()
/dports/science/nest/nest-simulator-3.1/pynest/examples/
H A Dsensitivity_to_perturbation.py113 fade_out = 2. * delay # fade out time (ms) variable
170 'stop': T + fade_out})
214 nest.Simulate(fade_out)
/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Dmouse_cursors.cc44 , fade_out (0) in MouseCursors()
93 delete fade_out; fade_out = 0; in drop_all()
173 fade_out = make_cursor ("fade_out_cursor", 29, 0); in set_cursor_set()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/
H A Dmode_manager.cpp181 void ModeEngine::Pop(bool fade_out, bool fade_in) in Pop() argument
188 if(fade_out) { in Pop()
206 void ModeEngine::Push(GameMode *gm, bool fade_out, bool fade_in) in Push() argument
214 if(fade_out) { in Push()

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