Searched refs:flipframe (Results 1 – 10 of 10) sorted by relevance
795 short flipframe:16; // Turns entities around on the desired frame member
5831 newanim->flipframe = -1; in load_cached_model()7063 newanim->flipframe = GET_INT_ARG(1); in load_cached_model()10684 if(self->animation->flipframe == f) self->direction = !self->direction; in update_frame()
790 int flipframe:16; // Turns entities around on the desired frame member
5934 newanim->flipframe = -1; in load_cached_model()7155 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()10912 if(anim->flipframe == f) self->direction = !self->direction; in update_frame()
803 int flipframe; // Turns entities around on the desired frame member
8511 newanim->flipframe = -1; in load_cached_model()9418 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()14881 if(anim->flipframe == f) in update_frame()
1582 int flipframe; // Turns entities around on the desired frame member
9860 newanim->flipframe = -1; in load_cached_model()11031 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()17321 if(anim->flipframe == f) in update_frame()
2055 int flipframe; // Turns entities around on the desired frame member
10281 newanim->flipframe = -1; in load_cached_model()11577 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()17957 if(anim->flipframe == f) in update_frame()