Searched refs:floatx80_internal_mode (Results 1 – 2 of 2) sorted by relevance
110 int8_t floatx80_internal_mode = float_round_nearest_even; variable196 floatx80_internal_mode = status->float_rounding_mode; in saveFloatx80Internal()206 floatx80_internal_mode = status->float_rounding_mode; in saveFloat64Internal()249 if ( floatx80_internal_mode != float_round_nearest_even ) { in getRoundedFloatInternal()250 if ( floatx80_internal_mode == float_round_to_zero ) { in getRoundedFloatInternal()255 if ( floatx80_internal_mode == float_round_up ) roundIncrement = 0; in getRoundedFloatInternal()257 if ( floatx80_internal_mode == float_round_down ) roundIncrement = 0; in getRoundedFloatInternal()283 if ( floatx80_internal_mode != float_round_nearest_even ) { in getRoundedFloatInternal()284 if ( floatx80_internal_mode == float_round_to_zero ) { in getRoundedFloatInternal()288 increment = ( floatx80_internal_mode == float_round_down ) && zSig1; in getRoundedFloatInternal()[all …]
213 extern int8_t floatx80_internal_mode;