Searched refs:fractionalTime (Results 1 – 3 of 3) sorted by relevance
75 double fractionalTime = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1; in fetchIntervalEndpointsForProperty() local82 if (fractionalTime < 0) in fetchIntervalEndpointsForProperty()83 fractionalTime = 0; in fetchIntervalEndpointsForProperty()86 int iteration = static_cast<int>(fractionalTime); in fetchIntervalEndpointsForProperty()89 fractionalTime -= iteration; in fetchIntervalEndpointsForProperty()93 fractionalTime = 1 - fractionalTime; in fetchIntervalEndpointsForProperty()112 if (fractionalTime < currKeyFrame.key()) { in fetchIntervalEndpointsForProperty()
1316 double fractionalTime = elapsedTime / m_animation->duration(); in progress() local1317 int integralTime = static_cast<int>(fractionalTime); in progress()1318 fractionalTime -= integralTime; in progress()1321 fractionalTime = 1 - fractionalTime; in progress()1324 fractionalTime = (fractionalTime - offset) * scale; in progress()1335 fractionalTime, m_animation->duration()); in progress()1338 return solveStepsFunction(stf->numberOfSteps(), stf->stepAtStart(), fractionalTime); in progress()1340 return fractionalTime; in progress()
67738 Use fractionalTime etc to match AnimationBase::progress(), and do lookups per-property.