/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_RocketTrooper.cpp | 383 if ( self->genericBolt2 != -1 ) in RT_FlyStart() 385 …G_PlayEffect( G_EffectIndex( "rockettrooper/flameNEW" ), self->playerModel, self->genericBolt2, se… in RT_FlyStart() 410 if ( self->genericBolt2 != -1 ) in RT_FlyStop() 412 G_StopEffect("rockettrooper/flameNEW", self->playerModel, self->genericBolt2, self->s.number ); in RT_FlyStop() 432 if ( NPC->genericBolt2 != -1 ) in RT_JetPackEffect() 434 …G_PlayEffect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt2, NPC-… in RT_JetPackEffect()
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H A D | AI_BobaFett.cpp | 418 if ( self->genericBolt2 != -1 ) in Boba_FlyStart() 420 …G_PlayEffect( G_EffectIndex( "boba/jetSP" ), self->playerModel, self->genericBolt2, self->s.number… in Boba_FlyStart() 448 if ( self->genericBolt2 != -1 ) in Boba_FlyStop() 450 G_StopEffect( "boba/jetSP", self->playerModel, self->genericBolt2, self->s.number ); in Boba_FlyStop()
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H A D | AI_Atst.cpp | 123 ATST_PlayEffect( self, self->genericBolt2, "env/med_explode2" ); in G_ATSTCheckPain()
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H A D | AI_Sentry.cpp | 177 bolt = NPC->genericBolt2; in Sentry_Fire()
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H A D | g_client.cpp | 1197 ent->genericBolt2 = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], "*jet2" ); in G_SetG2PlayerModelInfo() 1239 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "Tongue08" );// tongue tip in G_SetG2PlayerModelInfo() 1259 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Gun 2 in G_SetG2PlayerModelInfo() 1266 … ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Blaster Gun 2 in G_SetG2PlayerModelInfo() 1284 …ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash4"); // Right side mi… in G_SetG2PlayerModelInfo()
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H A D | g_shared.h | 1203 short genericBolt2; member 1433 saved_game.write<int16_t>(genericBolt2); in sg_export() 1622 saved_game.read<int16_t>(genericBolt2); in sg_import()
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H A D | AI_Mark1.cpp | 457 bolt = NPC->genericBolt2; in Mark1_FireBlaster()
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H A D | AI_Howler.cpp | 217 G_GetBoltPosition( NPC, NPC->genericBolt2, end ); in Howler_TryDamage()
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H A D | g_weapon.cpp | 1244 bolt = ent->genericBolt2; in FireWeapon()
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H A D | Q3_Interface.cpp | 4651 if ( ent->genericBolt2 != -1 ) in Q3_SetBobaJetPack() 4653 …G_PlayEffect( G_EffectIndex( "boba/jetSP" ), ent->playerModel, ent->genericBolt2, ent->s.number, e… in Q3_SetBobaJetPack() 4666 if ( ent->genericBolt2 != -1 ) in Q3_SetBobaJetPack() 4668 G_StopEffect( "boba/jetSP", ent->playerModel, ent->genericBolt2, ent->s.number ); in Q3_SetBobaJetPack()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Atst.cpp | 124 ATST_PlayEffect( self, self->genericBolt2, "env/med_explode2" ); in G_ATSTCheckPain()
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H A D | AI_Sentry.cpp | 177 bolt = NPC->genericBolt2; in Sentry_Fire()
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H A D | g_shared.h | 1192 int genericBolt2; member 1410 saved_game.write<int32_t>(genericBolt2); in sg_export() 1591 saved_game.read<int32_t>(genericBolt2); in sg_import()
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H A D | AI_Mark1.cpp | 456 bolt = NPC->genericBolt2; in Mark1_FireBlaster()
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H A D | g_client.cpp | 953 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Gun 2 in G_SetG2PlayerModelInfo() 960 … ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Blaster Gun 2 in G_SetG2PlayerModelInfo() 978 …ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash4"); // Right side mi… in G_SetG2PlayerModelInfo()
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H A D | g_weapon.cpp | 510 bolt = ent->genericBolt2; in FireWeapon()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 5377 bolt = cent->gent->genericBolt2; in CG_Player()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 7583 bolt = cent->gent->genericBolt2; in CG_Player()
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