Searched refs:glTextureHandles (Results 1 – 2 of 2) sorted by relevance
1385 const std::vector<HGLTexture> &glTextureHandles = glTextureManager->activeHandles(); in updateGLResources() local1387 for (const HGLTexture &glTextureHandle : glTextureHandles) { in updateGLResources()
1550 const std::vector<HRHITexture> &glTextureHandles = rhiTextureManager->activeHandles(); in updateResources() local1552 for (const HRHITexture &glTextureHandle : glTextureHandles) { in updateResources()