Searched refs:gunpos (Results 1 – 5 of 5) sorted by relevance
106 def gunpos(self): member in Player346 Shot(player.gunpos())
2210 VECTORCH *gunpos; in SetMarineElevation() local2222 gunpos=&sbPtr->DynPtr->Position; in SetMarineElevation()14991 VECTORCH *gunpos; local14998 gunpos=&sbPtr->DynPtr->Position;15342 VECTORCH *gunpos; local15349 gunpos=&sbPtr->DynPtr->Position;15651 VECTORCH *gunpos; local15658 gunpos=&sbPtr->DynPtr->Position;15945 VECTORCH *gunpos; local16200 VECTORCH *gunpos; local[all …]
926 VECTORCH gunpos; in SetPredatorElevation() local938 gunpos=predatorStatusPointer->My_Elevation_Section->World_Offset; in SetPredatorElevation()940 GetTargetingPointOfObject_Far(sbPtr,&gunpos); in SetPredatorElevation()945 offsetx=(predatorStatusPointer->weaponTarget.vx)-(gunpos.vx); in SetPredatorElevation()946 offsety=(predatorStatusPointer->weaponTarget.vz)-(gunpos.vz); in SetPredatorElevation()947 offseta=-((predatorStatusPointer->weaponTarget.vy)-(gunpos.vy)); in SetPredatorElevation()
7112 idVec3 gunpos( g_gun_x.GetFloat(), g_gun_y.GetFloat(), g_gun_z.GetFloat() ); in CalculateViewWeaponPos() local7116 origin = viewOrigin + ( gunpos + gunOfs ) * viewAxis; in CalculateViewWeaponPos()
8480 idVec3 gunpos( g_gun_x.GetFloat(), g_gun_y.GetFloat(), g_gun_z.GetFloat() ); local8484 origin = viewOrigin + ( gunpos + gunOfs ) * viewAxis;