Searched refs:hitnorm (Results 1 – 2 of 2) sorted by relevance
45 #declare hitnorm=<0,0,0>;52 #declare hit=trace(koerper,p,dir,hitnorm);54 #if (d<abstand & vlength(hitnorm)>0)
512 XYZ hitnorm; in Fire() local1096 hitnorm = in Fire()1126 hitnorm = 0; in Fire()1127 hitnorm.y = 1; in Fire()1656 decals.MakeDecal(bullethole, finalwallhit, .7, hitnorm, in Fire()1661 velocity = hitnorm * 3; in Fire()