Searched refs:isGun (Results 1 – 15 of 15) sorted by relevance
61 virtual bool isGun() const;
88 bool ItemModel::isGun() const { return usItemClass == IC_GUN; } in isGun() function in ItemModel
143 const bool playSound, const bool isGun);
477 const bool playSound, const bool isGun) in WeaponClassFire() argument489 e.u.GunFire.IsGun = isGun; in WeaponClassFire()
154 #define ITEM_PROS_AND_CONS( usItem ) ( ( GCM->getItem(usItem)->isGun()) )920 if ( ( GCM->getItem(pTryObject->usItem)->isGun()) ) in CompatibleGunForAmmo()1103 if ( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in HandleCompatibleAmmoUIForMapScreen()1195 if( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in HandleCompatibleAmmoUIForMapInventory()1325 if( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in InternalHandleCompatibleAmmoUI()1812 if (GCM->getItem(o->usItem)->isGun()&& o->usItem != ROCKET_LAUNCHER) in InternalInitItemDescriptionBox()2316 if (item->isGun()) in RenderItemDescriptionBox()2434 if (item->isGun()) in RenderItemDescriptionBox()2763 …if(( ( GCM->getItem(gpItemDescObject->usItem)->isGun()) && gpItemDescObject->usItem != ROCKET_LAUN… in DeleteItemDescriptionBox()
158 if (!item->isGun() || !item->isInBigGunList()) continue; in LoadMercProfiles()189 if (item->isGun()) p.bMainGunAttractiveness = GCM->getWeapon(item_id)->ubDeadliness; in LoadMercProfiles()
258 if(item->isGun() && item->asWeapon()->isInBigGunList()) in ItemIsLegal()2515 if (!(GCM->getItem(gun)->isGun())) in DefaultMagazine()2570 if (!(GCM->getItem(usItem)->isGun())) in RandomMagazine()
2583 if ( GCM->getItem(pSoldier->usAttackingWeapon)->isGun()) in ShouldMercSayHappyWithGunQuote()
2167 if (GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isGun()) in EVENT_FireSoldierWeapon()2819 if ( GCM->getItem(usWeaponIndex)->isGun()) in EVENT_SoldierGotHit()
5566 if (pSoldier && GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isGun()) in InternalReduceAttackBusyCount()
448 if ( GCM->getItem(usItem)->isGun()) in SoldierHasWorseEquipmentThanUsedTo()
1954 GCM->getItem(gpItemDescObject->usItem)->isGun()) in MapScreenHandle()
1488 Assert(GCM->getItem(o.usItem)->isGun()); in IsGunUsable()1633 if (item->isGun()&& !IsGunUsable(o, s)) continue; in SearchForItems()
796 if (item->isGun()) in AddSelectedItemToWorld()
1184 if (item->isGun()) in DisplayCharInventory()